128
Using insertion effects
To apply an Insertion Effect to a certain Part using MIDI messages, transmit the fol-
lowing System Exclusive Messages in turn.
fig.9-72ce
Address 1:
EFX TYPE
Data 1:
Use the two values MSB and LSB to specify the effect type. For details
on the effect type, refer to
Insertion Effect Types
(p.91) and to
Inser-
tion Effect List
(p.216).
Address 2:
EFX PARAMETER 1 ( – 20)
For details on the parameters, refer to
Insertion Effect Types
(p.91)
and to
Insertion Effect List
(p.216).
Data 2:
Specify the parameter value in the range of 00 – 7F (0 – 127).
Checksum:
Refer to
How to calculate the checksum
(p.245).
Address 3:
PART EFX ASSIGN
x:
Part Number (In the MIDI implementation, the part number is de-
scribed as the block number. For more about the correspondence be-
tween part numbers and block numbers, refer to p.237.)
Data 3:
00 – 01
00 = BYPASS (Effect Off), 01 = EFX (Effect On)
<Example> Applying Insertion Effect 06:Distortion to Part 1
Transmit the following System Exclusive Messages in turn.
Firstly, set the effect type to 06:Distortion by transmitting EFX TYPE.
fig.9-72ee
Secondly, sets the effect parameter Drive to 127 by transmitting EFX PARAMETER 1.
fig.9-72fe
Finally, turn on the effect for Part 1 by transmitting PART EFX ASSIGN.
fig.9-72de
1. F0 41 10 42 12 [ 40 03 00 ] [ ] [ ] F7
2. F0 41 10 42 12 [ 40 03 03 ] [ ] [ ] F7
|
[40 03 20 ]
3. F0 41 10 42 12 [ 40 4x 22 ] [ ] [ ] F7
address
data
checksum
. .
. .
. .
. .
. .
. .
Also refer to
MIDI Imple-
mentation
(p.237).
For details about decimal
and hexadecimal, refer to
Decimal and Hexadecimal
table
(p.244).
F0 41 10 42 12 [ 40 03 00 ] [ 01 11 ] [ 2B ] F7
address
data
checksum
Effect Type
Distortion
checksum
For details about the type
of effects, refer to
Insertion
Effect Types
(p.91), or
Insertion Effect List
(p.216).
F0 41 10 42 12 [ 40 03 03 ] [ 7F ] [ 3B ] F7
address
data
checksum
Drive
7F (=127)
checksum
F0 41 10 42 12 [ 40 41 22 ] [ 01 ] [ 5C ] F7
address
data
checksum
Part 1
EFX on checksum
For details about
checksum, refer to
How to
calculate the checksum
(p.245), and about decimal
and hexadecimal, refer to
Decimal and Hexadecimal
table
(p.244).
Содержание Sound Canvas SC-8850
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