Program Edit Mode
The Amplitude Envelope (AMP ENV) Page
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Values of seg1F, seg2F, and seg3F are forward loops. In each case, the amplitude envelope
plays through the attack and decay sections, then loops back to the beginning of the first,
second, or third attack segments, respectively.
Values of seg1B, seg2B, and seg3B, are bidirectional loops. The amplitude envelope plays
through the attack and decay sections, then reverses and plays backward to the beginning of
the first, second, or third attack segment, respectively. When it reaches the beginning of the
assigned attack segment, it reverses again, playing forward to the end of the decay section,
and so on.
When the top Loop field is set to a value other than Off, the bottom Loop field determines
the number of times that the amplitude envelope will Loop.
A value of Inf makes the amplitude envelope loop until a note is released. A value of 1
through 31 determines how many times the loop will repeat after the amplitude envelope has
played through once. Each note will stop looping and play its release segment when the note
is released.
Envelope Control
The parameters on the bottom half of the AMP ENV page give you realtime control over the
rates of each section of the amplitude envelope for both natural and user envelopes, as well as
control over the Impact parameter.
The values for the various envelope control parameters are cumulative. For example, if you
set attack to be controlled by Keytrk and VelTrk, the resulting change on Attack would be
affected by the combination of the values produced by KeyTrk and VelTrk.
The values of each of these parameters multiply the rates of the envelope sections they
control. Values greater than 1.000x make the envelope sections run faster (they increase the
rate), while values less than 1.000x make the envelope sections run slower. Say for example
that on the current layer you had set the Decay section’s time at 2.00 seconds, and its level at
0%. This sets the layer’s amplitude to fade to silence two seconds after the completion of the
last attack segment. The decay time is two seconds; the decay rate is 50% per second. Now if
you set the Decay Adjust parameter to a value of 2.000x, you’ve increased the decay rate by a
factor of two, making it twice as fast. The rate increases to 100% per second, and the decay
time is now one second instead of two.
Note:
Since 0 multiplied by any number equals 0, the envelope control parameters on this
page will have no effect on any AMP ENV sections set to 0 seconds. A way around this is to
change any AMP ENV sections set to 0 to 0.02 seconds.
There is an exception for the first attack segment: If the first attack segment is set to 0 seconds
and an envelope control parameter is applied, an offset of .002 seconds will be applied
internally when any of those envelope control values does not equal 0. This allows attack
time to be controlled even when attack is set to 0 seconds.
Содержание Flash Play PC4
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