Multi Edit Mode
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Constant
With Note Map set to Constant, all of the keys on the keyboard will play the same note
(C4). Use the Transpose parameter to change the note that is played. This is useful for
layering a percussion sound from a particular key to play with every note of another zone.
For example, playing a ride cymbal with every note in a bass line.
Alternating (1 of 2 through 4 of 4)
The Note Map parameter includes various alternating note maps (1 of 2 through 4 of 4). If
you are using two or more MIDI devices (including the PC4), you can expand polyphony by
assigning each zone to a different alternating note map.
For example, if you have two PC4s, you can assign two zones to each play the same program
on a different PC4, thereby doubling polyphony. Follow these steps:
1. Set Zone 1 to Note Map 1 of 2; now the zone plays on every second key, starting on C,
but won’t play on any other keys.
2. Set Zone 2 to Note Map to 2 of 2, and this zone will play on every second key, starting
on C#, thus covering the remaining keys. Three and four-zone alternating note maps
work the same way, but cause each zone to play only on every third and every fourth key,
respectively.
Destination
The Destination parameter determines whether MIDI data generated by the keyboard
and physical controllers of the currently selected Zone is sent to a PC4 Program, through
the MIDI Out/USB ports, or all three. You can set this parameter to any of the eight
combinations for the three destinations for this parameter.
Note that Zone MIDI data is also affected by the Global Mode Destination parameter (see
). For example if Global Mode Destination is set to MIDI, and Zone Destination
is set to Local + MIDI, transmission will be limited to MIDI only.
Output
Use the Out parameter to set the rear panel audio outputs used for each zone of the current
Multi. This parameter determines the output settings for the main program signal and insert
effects of each zone
A setting of Auto will make that zone output audio based on the settings for the program
used by that zone. Program output settings are set in the Program Editor using the Output
parameter on the FX page.
A setting of A will output Zone audio to the “A” Balanced Analog Outputs.
A setting of B will output Zone audio to the “B” Balanced Analog Outputs.
Содержание Flash Play PC4
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