Working With the Resource Manager
201
TPDesign4 Touch Panel Design Software (v2.10 or higher)
Bitmaps vs. Icons
TPDesign4 uses two concepts of image files: Bitmaps and Icons. There are important differences in the
way each type is treated:
The term
Bitmap
is a generic term that describes any pixel-based image file. In TPD4, a
Bitmap can be any supported image type (not limited to .BMP files). For example, JPGs,
PNGs, PSD's and BMPs (among others) are supported Bitmap file types.
The term
Icon
refers to any image file that has been imported into the Project and assigned to
a Slot position in the Resource Manager.
Bitmaps that have been imported into the Project are listed in the
Images
tab of the Resource
Manager.
Working With Icons
Use icons as button graphics that can be placed "on top" of a color fill, bitmap or video fill background.
Any supported image file can be made to be an icon, simply by assigning it to a slot position. Icons allow
for complex graphics and animations. For example, you could place a static icon over an animated
bitmap or color transition effect. Icons can also be put into motion via the Slot Position tweener
(accessible via the Tweeners sub-menu).
Icons are different than Bitmaps in several ways:
All imported images are considered to be Bitmaps, but an image cannot also be referenced as
an Icon until it is assigned to a slot in the Resource Manager. Having an image assigned to a
slot allows you to reference the same image as either a Bitmap or an Icon. When an image's
slot position assignment is deleted from the Project, the image is still available as a Bitmap
(and remains in any other slot it is assigned to), however, when a Bitmap (in the Images tab of
the Resource Manager) is deleted, that image is removed from the entire project, including all
slots to which it was assigned.
Icons occupy slots in the Resource Manager; Bitmaps cannot.
In TPDesign4, icons exist before bitmaps in the Z-order, so they are always drawn on top of a
bitmap image. Think of bitmaps as the background button graphic, and icons as the
foreground graphic image (see the
State Draw Order (Z-Order)
section on page 202 for
details).
The Slots tab of the Resource Manager dialog lists all Icon Slot assignments currently defined
in the Project.
Working With Slot Assignments
TPDesign4 utilizes the concept of
Slots
for adding Icons to Pages, Popup Pages or Buttons in the Project.
Once an image file is imported into the Project (via the Resource Manager), it can be assigned to a Slot
position. Once the image file is assigned to a Slot, it can be used as an Icon in your Project.
TPDesign4 supports up to 500 icon slot assignments.
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Страница 20: ...xviii TPDesign4 Touch Panel Design Software v2 10 or higher Table of Contents ...
Страница 130: ...List Box Buttons 110 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 160: ...Working With States 140 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 166: ...Working With Function Codes 146 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 174: ...Colors and Palettes 154 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 186: ...Animations and Tweening 166 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 208: ...Working With Templates 188 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 236: ...File Transfer Operations 216 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 248: ...Program Preferences 228 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 266: ...Appendix B G4 PanelBuilder 246 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 272: ...Appendix C TakeNote 252 TPDesign4 Touch Panel Design Software v2 10 or higher ...
Страница 273: ...Appendix C TakeNote 253 TPDesign4 Touch Panel Design Software v2 10 or higher ...