
However, switching controls (e.g. CUT, EQ ON/OFF, etc.) that are put into AutoGlide will behave as if they are
in Touch Record (i.e. they will snap back to the Play Pass in one frame). This will happen when they are put into
AutoGlide by the Master REC and GLIDE keys.
Trim and AutoTrim
This is for Faders only.
The fader will move to the Trim position (by default the centre of the fader travel) and will start to record on
touch. Moves are recorded as an offset from the Play Pass according to the fader position.
Trim can be applied in the range from +20dB to -92dB. The trim value is shown in the alpha display.
If the cumulative effect of the Play Pass and trim drops the signal below -102dB then the signal is cut. For
instance, if a particular fader has a Play Pass position of -20dB, then applying -83dB of trim (or below) will cut
the signal.
Modifiers to Automation Modes
Logic MMC has two extra automation function keys that are used to make two specialised modifications to the
behaviour of the automation system: AUTO TOUCH and TO END.
Auto Touch
This is used to automatically treat controls as being touched when they are armed.
AUTO TOUCH is switched on in advance of selecting an automation mode. When an automation mode is
selected, all the controls put into the selected mode are treated as if they had been touched at the same time as
the automation mode was selected.
This is generally most useful with Touch Record and Trim, as arming with other automation modes will cause the
control to immediately snap or glide back to the Play Pass.
To use Auto Touch with Touch Record press the AUTO TOUCH key.
The LED above the key will flash. Put the required controls into Touch Record.
The record indicators that would normally illuminate steady will flash instead. This is because the controls have
been 'touched' at the same time as being armed.
To End
The TO END key is used to force all Recording controls to record their current values to the end of the Record
Pass and then return to being armed. This will overwrite any subsequent moves that there may be in the Play
Pass.
This is useful when the controls that are Recording need to overwrite all subsequent moves and there is a long
time to wait for the end of the Play Pass.
Controls affected by TO END will drop back to being armed (e.g. if a control is Recording in Lock Record it will
return to being armed for Lock Record).
Timecode can be stopped or other moves can be made after executing TO END.
If ALL/SCOPE is held down when TO END is pressed then the whole Pass will be overwritten to the beginning of
the pass.
Automation
Setting Automation Modes
Issue 4
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