59
Ov
erdubbing
6
Punch-in/out
If you make a mistake while overdubbing, you can re-
record just the region in which you made the mistake.
This process is called “punch-in/out.”
Punch-in/out can be performed either as “manual punch-
in/out” in which you switch between recording and play-
back manually, or as “auto punch-in/out” in which
recording and playback will switch automatically when
you reach the locations you specify beforehand.
Manual punch-in/out
Here’s how to perform punch-in/out using the keys of the
transport section or a foot switch.
1
If you want to perform punch-in/out using a
foot switch, connect a separately sold foot
switch (Yamaha FC5 or equivalent) to the
rear panel FOOT SW jack.
2
Access the DIRECT page of the RECORD
screen, and make sure that your instrument/
mic is assigned to the track on which you
want to punch-in.
At this time, the [INPUT SEL] key of the recording-
source and the [TRACK SEL] key of the recording-
destination will blink red.
3
Locate to a point earlier than where you want
to punch-in.
You may find it convenient to register a marker at a
location one or two measures earlier than the point
at which you want to punch-in, so you can quickly
return to that point. (For details on registering a
marker
4
In the transport section, press the PLAY [
]
key. (Alternatively, press the foot switch.)
The song will begin playing. At this time, the track
playback sound of the recording-destination track
channel will be sent to the stereo bus, so you will
not be able to monitor the input signal.
5
At the point where you want to begin
recording, hold down the PLAY [
] key and
press the REC [
●
] key (or press the foot
switch once again), and begin playing your
instrument.
The recording-destination track will switch from
playback to recording (“punch-in”).
The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will light
red, and the signal of the corresponding track chan-
nel will switch from the track playback to the input
signal.
6
At the point where you want to stop record-
ing, press the PLAY [
] key (or press the foot
switch).
The recording-destination track will switch from
recording back to playback (“punch-out”).
7
To stop playback, press the STOP [
■
] key (or
press the foot switch).
8
To listen to the newly-recorded content,
locate to a point just before the punch-in
point, and press the PLAY [
] key.
9
If you are satisfied with the newly-recorded
content, save the song. (For details on saving
If you decide to re-do the recording, press the
[UNDO/REDO] key to cancel the recording, and
repeat steps 4–9.
The following diagram shows the manual punch-in/
out procedure.
Auto punch-in/out
Auto punch-in/out is a function that performs the punch-
in and punch-out operations automatically. In order to
use this function, you must first specify the punch-in
location (the In point) and the punch-out location (the
Out point).
1
Access the DIRECT page of the RECORD
screen, and make sure that your instrument/
mic is assigned to the track on which you
want to punch-in.
The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will blink
red.
3
2
1
4
5
16
play
play
record
punch-in
punch-out
Summary of Contents for AW 16G
Page 1: ...E Owner s Manual Owner s Manual Owner s Manual Keep This Manual For Future Reference ...
Page 8: ...Contents 8 ...
Page 26: ...Introducing the AW16G 26 ...
Page 32: ...Listening to the demo song 32 ...
Page 38: ...Recording to a sound clip 38 ...
Page 54: ...Track recording 54 ...
Page 136: ...Track editing 136 ...
Page 218: ...Appendix 218 Block diagram ...