Inside KDFX
Saving Studios and other objects
3-23
Saving Studios and other objects
Saving
Saving a Studio or an FX Preset is handled the same as any other K2500 objectÑsee Chapter 5
of the
K2500 Performance Guide
if you need help with this.
To save an object, from any of the editing pages within the object, press
<more
or
more>
, until
you see the Þle-management pages:
<more|
|
Name||
|
Save||
|
Delete
|
Dump||
|
more>
Name
lets you rename the object, using the standard K2500 naming window.
Save
lets you
save the object to its present slot or to a different one, and also gives you the option of
Renaming it before saving it, or accessing the Object utilitiesÑsee Chapter 13 of the
Performance
Guide
.
Delete
deletes the object from RAM. If it is in a slot where there is a ROM Studio or FX Preset,
then the slot will revert to the ROM Studio or FX Preset.
Dump
performs a MIDI System Exclusive dump of the object over the MIDI Out cable for
external storage.
The Save option is automatically invoked if you have done any editing within an object and
you press
Exit
.
Do I Always Have to Make a New Studio?
While it may sound as if every time you make a change in a Studio parameter, you have to
create a new Studio to save it, this is not necessarily true. Studios do take up room in Program
RAM, and although the number of Studios that can be maintained inside the K2500 is large, it is
not unlimited. Besides, it can be very cumbersome keeping track of a large number of Studios
which have only small differences between them.
A way to avoid this problem is to use Program or Setup mode, and use ÒFXModsÓÑStudio
parameter controls that live inside a Program or SetupÑto make changes in the Studio
parameters. When you load the Program or Setup, the Studio changes accordingly. This means
you donÕt have to save each variation in the Studio as a separate Studio; the variations live in
the Program or Setup.
MoreÑmuch moreÑon this in Chapter 4.
Disk Functions
Studios and FX Presets are loaded from and saved to disk exactly the same as other K2500
objects. FX Presets are dependent objects within Studios, so when you save a Studio, you are
given the opportunity to save the dependent FX Presets as well. (Algorithms are in ROM, so
they donÕt need to be saved.) Again, see Chapter 13 of the
Performance Guide
if you need help.
Summary of Contents for KDFX
Page 56: ...Inside KDFX Saving Studios and other objects 3 24...
Page 76: ...Real time Control of KDFX KDFX in Auto Mode 4 20...
Page 94: ...Using the Algorithms FXMod Diagnostic 5 18...
Page 104: ...Special Topics Using the Internal Effects 6 10...
Page 118: ...KDFX Objects KDFX Studios Appendix A 14...
Page 154: ...KDFX Controller Assignments in Programs Setups Appendix B 36...
Page 158: ...System Exclusive Control of KDFX Parameters Appendix C 4...
Page 164: ...Index 6...