Special Topics
Live Mode
6-2
Some ideas for using Live Mode
If youÕve ever used an old-fashioned mono analog synthesizer with an audio input (anything
from a Moog Rogue to an ARP 2500 or Serge Modular), you know how much fun it can be to
pass a musical signal through the synth and modify it in real time with the Þlters, envelopes,
modulators, etc. Live Mode brings that concept to digital synthesis, and lets you use all of the
power of the K2500 and KDFX on any kind of input signal.
For starters, you can simply hook up a CD player to the K2500Õs sampling input, get a bunch of
your favorite CDs, and start fooling around. (A turntable works well too.) Here are some ideas
for going further:
Pitch changing
Unlike an analog synthesizer, the K2500 makes it possible to alter the pitch of the incoming
signal in real time. But the K2500 is not a conventional pitch shifter, so if you are used to
working with such a device you will have to alter your thinking a little.
For example, when you bend the pitch down from the unity pitch (C4), using a VAST function,
it slows the playback of the incoming signal, but it doesnÕt change the rate at which the signal is
coming inÑyour CD is still spinning, and putting out a constant audio signal. So as you lower
the pitch, the playback lags behind, and when you return the pitch to normal, the playback
snaps back to the presentÑwhich means some of your audio literally disappears into the ether.
If you bend the pitch down and hold it there for a while, eventually the buffer Þlls up and
updates itself, and you will hear it snap forward in time, although the data playing will
continue to be slowed down. Again, some of the audio disappears.
Changing the pitch upwards is perhaps even more interesting. As you raise the pitch, the K2500
tries to play data that hasnÕt arrived yet. (Unfortunately, it is not capable of creating a temporal
vortex to receive audio data from the futureÑalthough that may be available in a future
revision, taking advantage of the recent discovery of the endochronic properties of
resublimated thiotimoline by the late Dr. I. Asimov.)
Instead, in the current version, playback begins from a few seconds back (the data is held in the
buffer), playing sped-up audio from the past. As with lowered pitch, when the raised pitch
returns to unity, playback snaps back to the present. Again, when holding a note above unity
pitch, you will eventually hear a repeat of a few seconds of time, as the sample buffer loops
before being able to update itself.
These details aside, all kinds of wonderful pitch effects are achievable. HereÕs an example.
¥
Start with Program
749 LiveMode Default
.
¥
Go to the
PITCH
page.
¥
Assign
LFO1
to
Src1
, with a depth of
-200c
t.
¥
In order to keep the playback from constantly crossing above unity, set the
Coarse
parameter to
-2ST
.
Or try these settings:
¥
Src1
:
MWheel
¥
Depth
:
-1200c
¥
Src2
:
LFO1
¥
On the
LFO
page, set
MnRate
:.
50Hz
,
MxRate
:
20
.00, and
RateCt
:
Data
.
¥
DptCtl
:
MWheel
¥
MinDpt
:
0ct
¥
MaxDpt
:
1200ct
Summary of Contents for KDFX
Page 56: ...Inside KDFX Saving Studios and other objects 3 24...
Page 76: ...Real time Control of KDFX KDFX in Auto Mode 4 20...
Page 94: ...Using the Algorithms FXMod Diagnostic 5 18...
Page 104: ...Special Topics Using the Internal Effects 6 10...
Page 118: ...KDFX Objects KDFX Studios Appendix A 14...
Page 154: ...KDFX Controller Assignments in Programs Setups Appendix B 36...
Page 158: ...System Exclusive Control of KDFX Parameters Appendix C 4...
Page 164: ...Index 6...