Real-time Control of KDFX
Linking to Programs and Setups
4-2
Note
: When FX Mode is set to Auto, and you are on the Effects Mode page, you are actually in
Master
mode. But donÕt screw up your brain thinking about thisÑweÕll get back to what it
means at the end of the chapter.
☛
For the sake of clarity, during most of this chapter we will only talk about linking KDFX
to a Program. The procedures for linking KDFX to a Setup are essentially identical, except
for the setting of the FX Mode.
The KDFX pages
If you look inside any Program, you will see several new pages to handle the Studio and KDFX
control assignments. Open up a Program with the
Edit
button and press
more>
until you see
this at the bottom of the display:
<more|
|
KDFX||
|
FXMOD2
|
FXMOD3
|
FXMOD4
|
more>
These are the FXMod setup pages, and in fact there are eight of themÑpress
more>
again to see
the others.
<more|
|
FXLFO
|
FXASR|
|
FXFUN|
|
ImpFX|
|
more>
Go back to the Þrst set (press
<more
), and press the
KDFX
soft button to look at the Þrst of the
FXMod setup pages. Unless youÕve changed your Marked pages since installing KDFX, you
can also press
Jump
to get to this page.
The top line tells us weÕre in the KDFX section of the Program Editor. The second line shows the
Studio that is linked to this Program. Any changes made on this page do not directly affect the
Studio, they only affect this ProgramÕs
control
over the Studio.
The last three lines (ignoring the Soft buttons) show us some of the FXMods that are active in
this Program: one is controlling Wet/Dry mix on insert FX bus 1, one is controlling feedback
level on insert FX Bus 2, and one is controlling the Bass Gain on the Þrst EQ of Input A.
Looking into the Studio
You can go into this Studio, to see what the parameters are doingÑa good idea when you are
setting up FXMods so you understand them in contextÑor to alter a Þxed parameter. You do
this without leaving the Program Editor: highlight any parameter on this page and press
Edit
.
When you are done with the Studio, pressing
Exit
will bring you back to this page. If you have
made any changes in the Studio, you will be prompted to save the Studio, and if you donÕt do
so, the changes will be disregarded.
If you do save the Studio, either in the same numbered location or a new one, the new Studio
will now be linked to this Program. If you have changed the location of the Studio, then youÕll
also have to save the Program when you leave the Program Editor, so that the Program knows
which Studio to link to the next time you call it up.
EditProg*KDFX|||||||||||||||||All|Layers
|
Studio:
278|Hall+rm||
Bus:|Param:|||||Adjust:||Source:||Depth:
FX1||Wet/Dry||||12%wet|||MWheel|||40%wet
FX2||Fdbk|Level|25%||||||MIDI23|||60%
InA||EQ1|Bass|G|0.0dB||||MIDI24|||21dB
<more|
|
KDFX||
|
FXMOD2
|
FXMOD3
|
FXMOD4
|
more>
Summary of Contents for KDFX
Page 56: ...Inside KDFX Saving Studios and other objects 3 24...
Page 76: ...Real time Control of KDFX KDFX in Auto Mode 4 20...
Page 94: ...Using the Algorithms FXMod Diagnostic 5 18...
Page 104: ...Special Topics Using the Internal Effects 6 10...
Page 118: ...KDFX Objects KDFX Studios Appendix A 14...
Page 154: ...KDFX Controller Assignments in Programs Setups Appendix B 36...
Page 158: ...System Exclusive Control of KDFX Parameters Appendix C 4...
Page 164: ...Index 6...