Program Mode and the Program Editor
The Program Editor—Pages
6-14
The KEYMAP Page
Press the KEYMAP soft button to call up the KEYMAP page. The parameters on this page affect
sample root selectionÑwhich samples are played on which keys.
EditProg:KEYMAP||||||||||||<>Layer:1/1||
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KeyMap:
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KeyTrk:100ct/key||AltSwitch|||:OFF||||||
VelTrk:0ct||||||||PlayBackMode:Normal|||
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PARAMETER
RANGE OF VALUES
DEFAULT
KEYMAP
Keymap list
1 Grand Piano
TRANSPOSE
±
60 semitones
0
KEY TRACKING
±
2400 cents per key
100
VELOCITY TRACKING
±
7200 cents per key
0
STEREO
Off, On
Off
TIMBRE SHIFT
±
60 semitones
0
ALT SWITCH
Control Source list
OFF
PLAYBACK MODE
Norm, Rvrs, Bidirectional, Noise Normal
Keymap
Assign a ROM or RAM keymap to the current layer. Keymaps are collections of samples
assigned to note and velocity ranges. There are nearly 200 ROM keymaps to choose from. YouÕll
Þnd a list of them in the
Reference Guide
.
Transpose (Xpose)
Transpose the current keymap up or down as much as 60 semitones (5 octaves).
Key Tracking (KeyTrk)
This is one of the six common DSP control parameters. On the KEYMAP page, key tracking
affects the interval between notes. The default value of 100 cents (hundredths of a semitone)
gives you the normal semitone interval between each note. Higher values increase the interval;
lower values decrease it. Negative values will cause the pitch to decrease as you play higher
notes. You can create a mirror-image piano by setting the key tracking to Ð100 and transposing
the layer up 4 semitones. When you make changes to this parameter, youÕll need to keep in
mind that KeyTrk on the KEYMAP page works in conjunction with KeyTrk on the PITCH page.
Therefore, youÕll need to check the KeyTrk value on both pages to see how key tracking works
within a program.
Velocity Tracking (VelTrk)
This is another common DSP control parameter. As with the other parameters on the KEYMAP
page, this shifts the position of the keymap. Different attack velocities will play different pitch
shifts of the sample root assigned to that note range. If the shift is great enough, the next higher
or lower sample root will be played, which in some cases (like the drum programs) will play an
entirely different sound. Positive values will play higher pitches of the sample root when you
use hard attack velocities (they shift the keymap downward), while negative values will play
lower pitches.
Summary of Contents for K2500RS
Page 12: ...Table of Contents TOC 12...
Page 16: ...Introduction How to use this manual 1 4...
Page 32: ...User Interface Basics The Panel Play Feature K2vxR 3 8...
Page 106: ...Effects Mode and the Effects Editor Configurations and Parameters 9 24...
Page 186: ...Song Mode Recording Multi timbral Sequences via MIDI 12 52...
Page 304: ...DSP Functions Hard Sync Functions 14 52...
Page 394: ...Programs Setups and Keymaps K2500 ROM Keymaps 21 12...
Page 402: ...LFOs LFO Shapes 23 4...
Page 406: ...Note Numbers and Intonation Tables List and Description of Intonation Tables 24 4...
Page 434: ...DSP Algorithms 26 14...
Page 450: ...MIDI and SCSI Sample Dumps SMDI Sample Transfers 29 8...
Page 464: ...Glossary 31 6...
Page 490: ...K2vx Program Farm VOX K25 Appendix A 22...
Page 494: ...K2vx Compatibility Converting programs from the K2vx to K2000 Appendix B 4...