Master Mode
Object Utilities
11-9
Name
The
Name
utility allows you to name one or more objects with the same name. This is much
faster than naming each object individually. A lot of times you might want several objects to
have the same name except for a unique identiÞer at the end of the name. Using this utility
function, you could assign a common name to multiple objects at once, and then quickly name
each one a little differently.
When you press
OK
after selecting objects, you will see the following screen prompting you for
an object name, with a suggested default:
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Object|Name:||||Zithe
r
||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Delete
|
Insert
|
|<<<||
|
|>>>||
|
|OK||
|
Cancel
The default name that you are presented with is taken from the highlighted object in the
object list, whether the highlighted object is selected or not.
This makes it easy to copy the
name of one object on to another.
As in all naming dialogs on the K2vx, you can do a double-press of the Left/Right cursor
buttons to put the naming cursor on the last character of the string. This is helpful when
putting unique characters at the ends of names.
Left/Right cursor button double-press -> Move cursor to the end of the name
The Relink-by-Name feature (described earlier) relies on there being unique names for
dependent objects of the same type, so it is a good practice to make object names unique,
particularly samples.
Delete
The Delete Objects utility is very useful for reclaiming unused object and sample RAM in your
K2vx. This utility allows you to select any arbitrary group of objects for deleting, and audition
them if necessary before getting rid of them.
If any of the selected objects have dependents that were not selected, you will see the question:
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Delete|dependent|objects?|||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||
|Yes||
|
|No||
If you answer
Yes
to this question, all dependent objects of the selected objects are deleted,
unless they are being used as dependents of other objects that are to remain in memory.
Summary of Contents for K2500RS
Page 12: ...Table of Contents TOC 12...
Page 16: ...Introduction How to use this manual 1 4...
Page 32: ...User Interface Basics The Panel Play Feature K2vxR 3 8...
Page 106: ...Effects Mode and the Effects Editor Configurations and Parameters 9 24...
Page 186: ...Song Mode Recording Multi timbral Sequences via MIDI 12 52...
Page 304: ...DSP Functions Hard Sync Functions 14 52...
Page 394: ...Programs Setups and Keymaps K2500 ROM Keymaps 21 12...
Page 402: ...LFOs LFO Shapes 23 4...
Page 406: ...Note Numbers and Intonation Tables List and Description of Intonation Tables 24 4...
Page 434: ...DSP Algorithms 26 14...
Page 450: ...MIDI and SCSI Sample Dumps SMDI Sample Transfers 29 8...
Page 464: ...Glossary 31 6...
Page 490: ...K2vx Program Farm VOX K25 Appendix A 22...
Page 494: ...K2vx Compatibility Converting programs from the K2vx to K2000 Appendix B 4...