Disk Mode
Load Function Dialog
13-19
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200...299*
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||Load|this|file|as:
300...399|
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00...6
9
9||||
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Append
|
Fill|
|
Cancel
You will see the following screen if the bank contains any objects (in RAM or ROM):
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300...399|
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||Load|this|file|as:
400...499*
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7
00...7
9
9||||
|
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OvFill
|
Overwrt
|
Merge
|
Append
|
Fill|
|
Cancel
The soft buttons control the mode for loading and renumbering of objects from the Þle. The
meaning of these soft buttons is:
OvFill
First deletes all RAM objects in the selected bank, and then loads in objects using
consecutive numbering.
Overwrt
First deletes all RAM objects in the selected bank, and then loads in objects using
the object ID numbers stored in the Þle.
Merge
Preserve the object ID numbers stored in the Þle for the objects to be loaded,
overwrite objects already in memory if necessary.
Append
Try to use the object ID numbers stored in the Þle for the objects to be loaded. If
an ID number is already in use, increment the ID number until a free slot is found.
Fill
Ignore the object ID numbers stored in the Þle. Try to use consecutive numbering
from the beginning of the selected bank. If an ID number is already in use,
increment the ID number until a free slot is found.
Cancel
Cancel the mode selection, and go back to choosing a bank. Scrolling to a
different bank value will have the same effect as Cancel.
Typically, you will just want to use the
Fill
method.
Append, Merge
, and
Overwrt
try to
preserve the numbers stored with the objects in the Þle, but this should only really be necessary
if you depend on program numbers or effect numbers to be at a certain MIDI program change
number.
OvFill
is like
Fill
except the selected bank (or Everything) is cleared out before
loading.
Overwrt
and
OvFill
operate in different ways after a selected bank has been Þlled up for a
given object type (for example, after you have loaded in more than 100 programs into a bank).
Overwrt will begin continue to preserve the objectIDs stored in the Þle, and will individually
overwrite objects in the bank following the just Þlled bank. OvFill will not overwrite any
further objects past the end of the selected bank; it instead skips over object IDs that are in use.
Because of this difference, it can sometimes be faster to load in a Þle using OvFill rather than
Overwrt. However, this only applies if the objects to be loaded would extend past the end of a
selected bank.
Summary of Contents for K2500RS
Page 12: ...Table of Contents TOC 12...
Page 16: ...Introduction How to use this manual 1 4...
Page 32: ...User Interface Basics The Panel Play Feature K2vxR 3 8...
Page 106: ...Effects Mode and the Effects Editor Configurations and Parameters 9 24...
Page 186: ...Song Mode Recording Multi timbral Sequences via MIDI 12 52...
Page 304: ...DSP Functions Hard Sync Functions 14 52...
Page 394: ...Programs Setups and Keymaps K2500 ROM Keymaps 21 12...
Page 402: ...LFOs LFO Shapes 23 4...
Page 406: ...Note Numbers and Intonation Tables List and Description of Intonation Tables 24 4...
Page 434: ...DSP Algorithms 26 14...
Page 450: ...MIDI and SCSI Sample Dumps SMDI Sample Transfers 29 8...
Page 464: ...Glossary 31 6...
Page 490: ...K2vx Program Farm VOX K25 Appendix A 22...
Page 494: ...K2vx Compatibility Converting programs from the K2vx to K2000 Appendix B 4...