Editing Conventions
Saving and Naming
5-3
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Save|Righteous|Piano|before|exiting?||||
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Rename
|
Cancel
|
Yes|||
|
No|||
The best way through this process is to press the
Rename
soft button. This takes you
immediately to the naming dialog, where you assign a name to the object youÕre saving. You
havenÕt saved yet, but youÕll be able to after youÕve named the program.
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Program|Name:|||
R
ighteous|Piano|||||||||
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Delete
|
Insert
|
|<<<||
|
|>>>||
|
|OK||
|
Cancel
The cursor underlines the currently selected character. Press the
<<<
or
>>>
soft buttons to
move the cursor without changing characters. Press an alphanumeric button one or more times
to enter a character above the cursor. The characters that correspond to the alphanumeric
buttons are labeled under each button. If the character that appears is not the one you want,
press the button again. Press the +/- button on the alphanumeric pad to switch between upper
and lower case characters.
Press 0 one or more times to enter the numerals 0 through 9. Press CLEAR (on the
alphanumeric pad) to erase the selected character without moving any other characters. Press
the Delete soft button to erase the selected character. All characters to the right of the cursor
will move one space left. Press the ÒInsertÓ soft button to insert a space above the cursor,
moving all characters to the right of the cursor one space to the right.
Press the
Cancel
soft button if you decide not to name the object. Press
OK
when the name is
set the way you want to save it.
In addition to the letters and numerals, there are three sets of punctuation characters. The
easiest way to get to them is to press one of the alphanumeric buttons to select a character close
to the one you want, then scroll to it with the Alpha Wheel. HereÕs the whole list:
! Ò # $ % & Ô ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9
: ; < = > ? @ A through Z
[ \ ] ^ _ Ô a through z. (space).
Pressing the Plus/Minus buttons simultaneously will select 0, A, a and (space).
If youÕre wondering how we came up with this sequence of characters, itÕs composed of ASCII
characters 33 through 122.
When you press
OK
, the Þnal Save dialog appears, where you assign an ID to the edited object.
If you change your mind about the name, press the
Rename
soft button for another try.
Summary of Contents for K2500RS
Page 12: ...Table of Contents TOC 12...
Page 16: ...Introduction How to use this manual 1 4...
Page 32: ...User Interface Basics The Panel Play Feature K2vxR 3 8...
Page 106: ...Effects Mode and the Effects Editor Configurations and Parameters 9 24...
Page 186: ...Song Mode Recording Multi timbral Sequences via MIDI 12 52...
Page 304: ...DSP Functions Hard Sync Functions 14 52...
Page 394: ...Programs Setups and Keymaps K2500 ROM Keymaps 21 12...
Page 402: ...LFOs LFO Shapes 23 4...
Page 406: ...Note Numbers and Intonation Tables List and Description of Intonation Tables 24 4...
Page 434: ...DSP Algorithms 26 14...
Page 450: ...MIDI and SCSI Sample Dumps SMDI Sample Transfers 29 8...
Page 464: ...Glossary 31 6...
Page 490: ...K2vx Program Farm VOX K25 Appendix A 22...
Page 494: ...K2vx Compatibility Converting programs from the K2vx to K2000 Appendix B 4...