Disk Mode
Saving Files
13-31
the Song objects, plus a Name Table. Once again, this is done by selecting the Songs from the
Save Object dialog, and answering Names to "Save dependent objects?". The contents of this
Þle can then be displayed by pressing Open (as was done for the previous example).
Func:LOAD||||Sel:0/2|||||||||||Index:||||1
||||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||||
Table||||36|Names|||||||||||||||||||||700|
Song||||400|Wild|Jam||||||||||||||||12114|
Song||||400|Memphis|Groove||||||||||34002|
||||||
|
||||||
|
||||||
|
|||||||
|
|||||
|
|||||||
Select
|
|Next|
|
|Type|
|
|Multi|
|
|OK||
|
|Cancel
Also as shown in the previous example, you can display the contents of the Name Table:
Name|Table|Contents|||||||||||||||||||||
Program|231|Funky|GTR|||||||||||||||||||
Program|245|FendJazzBass||||||||||||||||
Program|400|Obie|Warble|Pad|||||||||||||
Program|600|Drawbarz||||||||||||||||||||
Keymap||220|Funk|Guitar|||||||||||||||||
Keymap||229|Jazz|Bass||||||||||||||
|||||
|||||||||||||||||||||||||||||||||||
||OK|
Notice that the ROM program, "Program 103 3 Layer Kit", will not be listed in the Name Table.
Any dependent objects that are in ROM do not need to be relinked by name. ROM objects are
always directly referenced by their object ID number, since they don't get saved in any Þles.
Once the Song Þle has been saved, it can be loaded in at any time and correctly relinked, as long
as the other Þles containing the necessary programs have already been loaded.
For this type of situation, where you may be working on songs always using a consistent set of
programs, it is beneÞcial to make a Macro Þle that can be loaded in one step to direct all of the
various program Þles to be loaded in. After that, any time you load in a song Þle containing a
Name Table referencing these programs, the songs should get relinked to the correct programs.
If you happen to have multiple copies of the necessary programs already loaded into different
banks, you can control which bank of programs will be linked to the songs by choosing a
certain bank to load the song Þle into. The relinked programs will be the Þrst set encountered
according to the
Relink-by-Name search algorithm
deÞned above.
Not Loading the Name Table
There may be a time that you wish to load in objects from a Þle containing a Name Table, but
you don't want the K2vx to relink any dependent objects according to the Name Table. This
can be accomplished by "Opening" the Þle from the Load function, and selecting any desired
objects from within the Þle,
except
the Name Table object. The selected objects will be loaded in
to the bank you specify, however the Relink-by-Name mechanism will not function.
Relink-by-Name Processing Time
Normally, the time taken to relink several dependent objects using the name search will be
insigniÞcant, relative to the time it takes to load in the data from the Þle. However, if you are
attempting to relink a very large amount of dependents by loading one Þle (i.e. say, 200
samples or so), there may be a noticeable wait while the K2vx searches its object database for
the dependents. If this happens, it's best to be patient.
Summary of Contents for K2500RS
Page 12: ...Table of Contents TOC 12...
Page 16: ...Introduction How to use this manual 1 4...
Page 32: ...User Interface Basics The Panel Play Feature K2vxR 3 8...
Page 106: ...Effects Mode and the Effects Editor Configurations and Parameters 9 24...
Page 186: ...Song Mode Recording Multi timbral Sequences via MIDI 12 52...
Page 304: ...DSP Functions Hard Sync Functions 14 52...
Page 394: ...Programs Setups and Keymaps K2500 ROM Keymaps 21 12...
Page 402: ...LFOs LFO Shapes 23 4...
Page 406: ...Note Numbers and Intonation Tables List and Description of Intonation Tables 24 4...
Page 434: ...DSP Algorithms 26 14...
Page 450: ...MIDI and SCSI Sample Dumps SMDI Sample Transfers 29 8...
Page 464: ...Glossary 31 6...
Page 490: ...K2vx Program Farm VOX K25 Appendix A 22...
Page 494: ...K2vx Compatibility Converting programs from the K2vx to K2000 Appendix B 4...