Multi Edit Mode
RIFF Page
7-37
With Release SyncType set to None, your riff will stop playing as soon as it is released. It will
not sync to anything. With Release SyncType set to Down Beat, if there is already something
playing to sync to, the current riff will wait for the Down Beat of the next measure before
stopping when released; so, you can trigger the riff to stop ahead of time, and have it stop in
sync at the Down Beat of the next measure. With Release SyncType set to Any Beat, if there
is already a something playing to sync to, the riff will wait only until the next beat before
stopping when released. Depending on when you release the riff it will stop in sync with a
beat, but it may be on an upbeat or a Down Beat.
With Release SyncType set to Down Beat Wait, the riff will wait for the Down Beat of the
next measure to stop when released. The difference from Down Beat is that if there is nothing
playing to sync to, the riff wont stop when released. If another riff is already running, Down
Beat Wait
behaves just like Down Beat.
With Release SyncType set to Any Beat Wait, if there is already a something playing to sync
to, the riff will wait for the next beat before releasing. The difference from Any Beat is that
if there is nothing playing to sync to, this riff will not stop when released. This can be useful
if you want to stop a riff in sync only when another riff is playing. If something is already
playing to sync to, Any Beat Wait behaves just like Any Beat.
With Release SyncType set to Loop, if there is already a riff or song playing to sync to, the
current riff will wait for the playing riff or song to restart its loop (if Loop is set to On) before
starting (see
for looping riffs, and
for looping
songs). This way you can release the riff to stop ahead of time, and have it stop in sync at the
start of the playing riff or song’s loop.
With Release SyncType set to Stop, if there is already something playing to sync to, the
current riff will wait for what is playing to stop before releasing. This way you can trigger the
current riff to release ahead of time, and have it stop in sync at the release (stopping) of the
riff, arpeggiator, or song that you are syncing to.
With Release SyncType set to Start Wait, if there is nothing playing to sync to, the current
riff will wait for something it can sync to to begin playing first before releasing. This is similar
to Down Beat Wait, but it will only release the riff the first time that whatever it is syncing to
starts. This way you can trigger the riff to stop ahead of time, and have it stop in sync at the
start of the riff, arpeggiator, or song that you are syncing to. If you restart the riff and try to
release it again while the thing you are syncing to is already playing, Start Wait will not stop
the riff.
With Release SyncType set to Loop Wait, if there is already a riff or song playing to sync to,
the current riff will wait for the playing riff or song to restart its loop (if Loop is set to On)
before starting (see
looping songs). This way you can trigger the riff to stop ahead of time, and have it stop in
sync at the start of the playing riff or song’s loop. The difference from Loop is that if there is
nothing playing to sync to, the riff will not stop when released. If the riff or song that you are
syncing to is already running, Loop Wait behaves just like Loop.
Summary of Contents for Flash Play PC4
Page 1: ... It s the sound Part Number 910587 002 Rev B ...
Page 9: ... ix MIDI Implementation A 1 Specifications B 1 Index I 1 ...
Page 289: ... 8 40 ...
Page 328: ... 10 7 ...