4. Getting started
A projector will respond to a RCU set to the common address (’0’ or ’1’) regardless of what address is set in
the projector itself.
The RCU is default programmed with address 0 or 1, ’common address’. With that ’common address’ pro-
grammed into the RCU, every projector, without exception will listen to the commands given by this RCU. If
it is necessary to control a specific projector, than enter the projector address into the RCU (only when that
address is between 0 and 9). The projector with the corresponding address will listen to that specific RCU.
Common Address
Every projector has a common address ’0’ or ’1’. The choice between ’0’ and ’1’ can be selected in the Service mode.
4.6.2
Displaying and Programming addresses
Displaying the Projector Address on the Screen.
1. Press
Address
key (recessed key on the RCU) with a pencil.
The projector’s address will be displayed in a ’Text box’
To continue using the RCU with that specific address, it is necessary to enter the same address with the
digit buttons (address between 0 and 9) within 5 seconds after pushing the address key. For example : if the
Address key displays projector address 003, then press "3" digit button on the RCU to set the RCU’s address
to match the projector’s address. Do not press 003 digits. This will address the remote control to ’0’ and
control all projectors in the room. If the address is not entered within 5 seconds, the RCU returns to its default
address (zero address) and control all projectors in the room.
How to Program an Address into the RCU?
1. Press the
Address
key (recessed key on the RCU) with a pencil.
2. Enter the address with the digit buttons within 5 seconds after pushing the address key.
Note:
That address can be any digit between 0 and 9.
4.7 Controlling the projector
Input Selection
Key in the corresponding slot number with the digit keys on the RCU. The selected source will be displayed.
Picture Controls
When an image control is pressed, a text box with a bar scale, icon and function name of the control, e.g. ’brightness...’ appears on
the screen (only if text is ON). See example screen. The length of the bar scale and the value of the numeric indication indicate the
current memorized setting for this source. The bar scale changes as the control stick on the RCU is pressed or the + or - buttons
on the local keypad.
Brightness
A correct ’brightness’ setting is important for good image reproduction.
Use the + button for a higher brightness.
Use the - button for a lower brightness.
Contrast
A correct ’contrast’ setting is important for good image reproduction. Adjust the contrast to the level
you prefer, according to room lighting conditions.
Use the + button for a higher contrast.
Use the - button for lower contrast.
Color
Color saturation is only active for Video and S-Video. Adjust the color intensity of the picture.
Use the + button for richer colors.
Use the - button for lighter colors.
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Summary of Contents for BarcoReality SIM 6 Ultra II
Page 1: ...Reality SIM 6 Ultra II Owner s Manual R9040152 R5976707 01 01 02 2005 ...
Page 4: ......
Page 12: ...1 Packaging and Dimensions 8 R5976707 REALITY SIM 6 ULTRA II 01 02 2005 ...
Page 20: ...2 Installation Guidelines 16 R5976707 REALITY SIM 6 ULTRA II 01 02 2005 ...
Page 32: ...3 Connections 28 R5976707 REALITY SIM 6 ULTRA II 01 02 2005 ...
Page 218: ...10 Cleaning the Dustfilter 214 R5976707 REALITY SIM 6 ULTRA II 01 02 2005 ...
Page 222: ...Index 218 R5976707 REALITY SIM 6 ULTRA II 01 02 2005 ...