Installation
- 7 -
Connections
1. Remove all the plastic packaging from
the
e-m@iler
.
2. The
e-m@iler
is supplied with the
screen display laid flat. Once you have
unpacked the unit, tilt the display up to
a suitable position. During use, you can
adjust this position to achieve the
optimum viewing angle.
3. Place the handset into position.
4. The trailing wire from the back of the
e-m@iler
connects to your
telephone line – plug it into your phone socket on the wall.
♦
Alternatively, if you have a
fax machine
, leave the fax machine plugged into your
phone socket on the wall, and plug the
e-m@iler
into the phone socket on the fax
machine itself.
(Only fax machines that include a phone socket are usable with
the
e-m@iler
.)
5. Slide the keyboard out from under the front
of the
e-m@iler
and carefully remove its
plastic packaging. Note the keyboard
comes ready-connected to the
e-m@iler
.
The
GamePad
should be fitted between the
e-m@iler
and the keyboard. If you wish to
connect the GamePad, first unplug the
keyboard (see right):
Note, to remove the keyboard plug, squeeze
together its outer tabs and gently pull out
the plug. Before reconnecting the keyboard
plug, always make sure that its central lug
is
face up
.
Never force the plug into the keyboard.