45
Chapter 3: Transport/Locate Operation
Storing locate points
You can name and store up to 100 points in a song. You can store a position at which the mood of a song changes,
such as bridges or choruses, to facilitate overdubbing later.
LOCATE
GO TO
MEMORY
REC
[MEMORY] key
1. Press the [MEMORY] key at the position you wish to store the desired point.
You may store locate points while the DPS16 is recording, playing, or stopped. When you press the
[MEMORY]
key again, the next Locate Memory window opens, indicating the time value in the
Time
field at
which you pressed the
[MEMORY]
key and “
(no name)
” in the
Name
field.
2. Name the locate point, such as “
INTRO
” or “
CHORUS
”, if necessary.
✐
TIP :
See page 17 for more information on how to enter characters.
3. To change the time value, move the cursor to the
Time
field and enter a new value.
4. Press the [F6] (
TO LIST
) key to store this position as the locate point.
The locate point is stored in the locate list.
➸
NOTE :
Press the
[F1]
(
CLOSE
) key to cancel the operation without storing the point.
Moving to a locate point
You can recall a locate point stored in the locate list and move to the locate point.
1. Press the [GO TO] key while the DPS16 is stopped.
The Locate List window appears, showing the list of stored locate points.
2. Use the [CURSOR] keys or the [JOG] wheel to select the desired locate point from the list.
✐
TIPS:
• You can also store locate points to the
[INPUT SELECT]
keys or the
[TRACK SELECT]
keys and recall
the locate points using those keys.
• Alternatively, you can store locate points to the
[IN]
/
[OUT]
keys. Those points (IN/OUT points) are used
to specify the edit area. (See page 47.)
3. Press the [F6] (
GO
) key.
The window closes, and the selected point is located.
✐
TIP :
Press the
[F1]
(
CLOSE
) key to cancel the locate function.