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Chapter 5 Learning advanced techniques
Lesson 1 Working
with memories
A memory is a group of channels recorded at proportional levels and
controlled by a channel slider and bump button. Memories enable you
to create and save complex looks and then easily access them. You
can use memories to create the look for a scene or a portion of a
scene. Memories and submasters are functionally the same except
that you control memories with channel sliders and buttons in the
memory mode. You can also load memories to the cross faders to be
used in manual or timed crossfades.
Acclaim 300 memories are controlled with channel sliders and channel
bump buttons. To use the channel sliders to control memories, press
the [Memory] button next to the row of channel sliders you want to
use. When the LED next to the button is on, the channel controls
function as memory controls. You can use both rows of channel
controls for memories, both for channels, or one row for each.
Acclaim 300 allows you to create up to 48 memories in the console's
active memory (24 memories with Model 312). In addition, you can
store memories in eight groups called submaster pages. There are
eight pages of memories and each page can store as many as 48
memories. This lesson includes the following sections:
•
Creating and recording memories
•
Controlling memories
•
Editing memories
•
Copying memories
•
Deleting memories
•
Saving memory pages
•
Loading memory pages
•
Loading memories to cross faders
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