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Although not mandatory, it is good practice to end the sound and the light at the same
time, because the Diamond Controller drives the sound and light continuously and
independently. If they don’t end at the same time, you might desynchronize the effects.
For instance if the light sequence of the Swing effect lasts longer than the sound, you’ll
end up with your saber playing the sound of the Idle Hum and the light of the Swing. In
most cases you won’t even notice such a desynchronization, but sometimes you might.
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When loaded into the effect editor, sound files are first normalized, meaning their volume
is brought to the maximum possible without introducing distortions. This helps prevent a
lot of issues with sounds coming from various sources having different volume settings,
which would otherwise require you to use a 3
rd
party WAV editor to balance their volume.
This also mean that you can NOT use a 3
rd
party WAV editor to control the sound volume,
but you don’t have to anyway: the effect editor’s volume control does exactly that.
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You only need to adjust the volume of an effect if you want to adjust the balance of your
saber sounds, for instance having the Swing louder than the Idle Hum. If you want to
control the volume of the entire font, use the master volume control located on the
“Diamond Controller” tab of the Launcher.
Tips