If you have content in your programmer when you enter blind, then this will not be a part of the output anymore.
Likewise if you exit blind with something in your programmer, then it will be sent to the output.
DMX view
Before we try this, there is a view we haven't really talked about that I would like to properly introduce you to. It's
called
DMX view
. It could look like this:
This view shows you the output from the console. It shows the actual DMX value of each DMX address. If an address
have the value of 0 then it's not displayed. If there's something patched to a DMX channel then it'll have a gray
frame around it. If it a fixture that uses more than one DMX channel then the frame will group the DMX channels that
it uses.
I'm not going into many details about this view, but I'll give you the highlights.
The background of each address becomes more green as the value gets higher.
In the right corner of the title bar there's a button
that expands each cell so it not only show the value, but also
what type of parameter it is.
The view scrolls to the selected fixture. Selected fixtures are shown with a yellow frame.
Parked channels have a blue background. DMX channels being under the control of the DMX tester have a red
background. We'll look at parking and testing later in this chapter.
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