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GTD-110/150
Chapter 5
Basic Operation
0093151542-06
5-11
5.5.5 Storing a ship’s track
(1) Press the TRACK MEMO key. The “Track store table” will appear.
(2) Operate the Joystick up or down to select a memory block number.
(3) Press the ENT key. The ship’s track will be stored into the block number designated.
GTD-110/150 can store up to 49,000 points arranged in 7 blocks, 7000 points each. Select “TRACK
STORE” to store the track points. By performing the TRACK STORE function the track points data is
protected from erasure that happens when the back-up battery is nearing its life or is removed. We
recommend deleting unnecessary track points before attempting to store track points. Refer to Para
5.4.8 and Para 5.4.9 for the procedure.
5.5.6 Recalling ship’s track
(1) Press the RCL key.
(2) Operate the Joystick up or down to select the block
number to be recalled.
(3) If an unwanted ship’s track is recalled, select the same
block number. The unwanted ship’s track will be deleted
from the screen.
5.5.7 Deleting a ship’s track by specifying a color
Figure 5.8 Storing a ship’s track line
The list of ship
’s track memory
A prompt shown for over-writing ship
’s track line
Figure 5.9 Registered track list
The list of track to be recalled
(1) Press the CUR key to delete the cross cursor.
(2) Press the TRACK ERASE key.
(3) Operate the Joystick up or down to select the color
of the ship’s track to be deleted.
(4) Press the ENT key to delete the assigned track.
Figure 5.10 Track color list
WARNING
A deleted track cannot be resumed. Take utmost care in selecting the track to be deleted.