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Chapter 5
Basic Operation
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5.13 Event temporary store
EVENT TEMPORARY STORE is a function to memorize events
(the ship’s position) one by one using 0~99 mark numbers as
ring buffers. This section explains the display when inputting
and operating the EVENT TEMPORARY STORE.
Refer to Para 6.2 “MARK BLOCK NUMBER“ and 6.6.14
“EVENT TEMPORARY STORE” for the setting of this function.
5.13.1 Input means of EVENT TEMPORARY STORE
The following are the three ways to input EVENT TEMPORARY STORE.
z
Input with keyboard
z
Input with external event switch
z
Input by reception of TLL sentence of NMEA-0183 (from Sounder or Radar).
Each feature is shown in the table.
Input means
Feature
Keyboard
(
○
□
▽
×
)
The shape of the mark depends on the kind of key.
The color of the mark depends on the setting of the mark color control knob.
External event
switch
The color and the shape of the mark are the same as the mark input of the last
key operated before the external event switch was turned on.
TLL
The shape of the mark is
☆
, and the color is red.
5.13.2 The operation of EVENT TEMPORARY STORE
When the event is input, the event window is displayed on the right of the screen .As more events are
input one after another, they are memorized with numbers until 99. After that, the next event to occur is
memorized with the mark 0. In this event, the old recorded marks are overwritten with the new. When a
new event is input, its mark blinks on the screen’s map.
The following items are displayed in the event window.
Bearing and distance from ship position to event position. Whenever the ship position is
updated, this display is updated.
Event mark number and shape.
Event input’s date and time.
Event
position
5.13.3 Reference to temporary stored events
Information about mark numbers 0-99 can be referred to by operating the joystick up and down when
the event window frame is red (active).
Figure 5.27 EVENT TEMPORARY STORE