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Chapter 3: Transport/Locate Operation
4. When you finish using the [JOG] wheel/[SHUTTLE] knob, press the [MAIN SCREEN] key or any other
mode key to exit Waveform mode.
The
[JOG]
wheel/
[SHUTTLE]
knob are restored to their original functions.
Using the [IN-OUT] / [TO] / [FROM] keys
DISK
EDIT
PROJECT
WAVEFORM
EDIT POINT
IN
OUT
IN-OUT
TO
FROM
UNDO
CURSOR
PLAY
[TO] key
[FROM] key
The DPS16 plays a section for a few seconds up to the current time, or a section for a few seconds from the
current time, when you press the
[TO]
key or
[FROM]
key respectively while the transport section of the DPS16 is
stopped. This technique is useful when you wish to set IN/OUT points while auditioning the data, or play back a
particular section repeatedly. Pressing the
[IN-OUT]
key causes the range specified between the IN point and OUT
point to play once.
■
Using the [TO] key
When you press the
[TO]
key while the DPS16 is stopped, playback starts from a point a few seconds preced-
ing the current point (where you just pressed the
[TO]
key) and stops playing at the current point. Set the
playback duration (To time) in Setup mode. (See page 108.)
Current position
Stops automatically.
Playback starts.
Time
To time
■
Using the [FROM] key
When you press the
[FROM]
key while the DPS16 is stopped, playback starts and continues for the specified
number of seconds, then returns and stops at the current (NOW) point (where you just pressed the
[FROM]
key). Set the playback duration (From time) in Setup mode. (See page 108.)
Current position
Playback automatically
stops here.
Playback starts.
Time
From time
■
Using both [TO] and [FROM] keys
Pressing the
[FROM]
key during the TO playback operation will cause the DPS16 to continue playing back
skipping over the current (NOW) point. (That is, the DPS16 will play back the amount of “To time” + “From
time.”)
Current position
Stops automatically.
Passes.
Time
From time
Playback starts.
To time
■
Using the [IN-OUT] key
When you press the
[IN-OUT]
key, the DPS16 plays back the range specified between the IN and OUT points
once and stops. This key is useful when you wish to check the punch in/out points.