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Chapter 2: Recording on the DPS16
The data of takes 3, 4, 5, and 6
are discarded.
Press the
[UNDO] key
(Number of steps: 0)
New recording
Returns to the
fourth previous status.
Returns to the
previous status.
Press the
[UNDO] key
(Number of steps: 4)
Take 6
Take 5
Take 4
Take 3
Take 2
Take 1
Take 6
Take 5
Take 4
Take 3
Take 2
Take 1
Take 6
Take 5
Take 4
Take 3
Take 2
Take 1
Press the
[UNDO] key
(Number of steps: 2)
Returns to the second
previous status.
Take 6
Take 5
Take 4
Take 3
Take 2
Take 1
Take 7
Take 2
Take 1
:
Take on the disk to be used
in the undo operation
Take #
Take #
:
Current take
➸
NOTES :
• Remember that the higher the undo level, the greater the amount of data that must be stored on the disk,
thus reducing available recording time.
• If you set the undo level to 0, pressing the
[UNDO]
key will not activate the Undo function.
Punch In/Out
The Punch In/Out function enables you to re-record only a specified region on a track that has already been
recorded. The DPS16 offers a “Manual Punch In/Out function” that uses the transport buttons and a foot switch,
and an “Auto Punch In/Out function” that automatically performs the punch in/out operation at specified posi-
tions. In this example, we will modify part of the bass guitar performance recorded on track 3, using the Auto
Punch In/Out function. First, you need to specify and store the punch in point (IN point) and the punch out point
(OUT point).
1. Press the [
] button to play back the song from the beginning.
2. Press the [MEMORY] key at the point where you wish to punch in.
The following three windows appear. The
Time
field on the Locate Memory window at the bottom indicates
the time at which you pressed the
[MEMORY]
key.
3. Press the [IN] key.
The windows close and the captured time is stored in the
[IN]
key. You can use the time (point) stored in the
[IN]
key (this is called “IN point”) as a direct locate point, as well as a punch in point.