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Using Help
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197
Adobe Illustrator Help
Using Transparency, Gradients, and Patterns
Using Help
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Contents
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Index
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197
If the blend color (light source) is lighter than 50% gray, the artwork is lightened, as if it
were screened. This is useful for adding highlights to artwork. If the blend color is darker
than 50% gray, the artwork is darkened, as if it were multiplied. This is useful for adding
shadows to artwork. Painting with pure black or white results in pure black or white.
Color Dodge
Brightens the base color to reflect the blend color. Blending with black
produces no change.
Color Burn
Darkens the base color to reflect the blend color. Blending with white
produces no change.
Darken
Selects the base or blend color—whichever is darker—as the resulting color.
Areas lighter than the blend color are replaced, and areas darker than the blend color do
not change.
Lighten
Selects the base or blend color—whichever is lighter—as the resulting color.
Areas darker than the blend color are replaced, and areas lighter than the blend color do
not change.
Difference
Subtracts either the blend color from the base color or the base color from the
blend color, depending on which has the greater brightness value. Blending with white
inverts the base color values; blending with black produces no change.
Exclusion
Creates an effect similar to but lower in contrast than the Difference mode.
Blending with white inverts the base color components. Blending with black produces
no change.
Hue
Creates a resulting color with the luminance and saturation of the base color and the
hue of the blend color.
Saturation
Creates a resulting color with the luminance and hue of the base color and
the saturation of the blend color. Painting with this mode in an area with no saturation
(gray) causes no change.
Color
Creates a resulting color with the luminance of the base color and the hue and
saturation of the blend color. This preserves the gray levels in the artwork and is useful for
coloring monochrome artwork and for tinting color artwork.
Luminosity
Creates a resulting color with the hue and saturation of the base color and
the luminance of the blend color. This mode creates an inverse effect from that of the
Color mode.
Note:
The Difference, Exclusion, Hue, Saturation, Color, and Luminosity modes do not
blend spot colors—and with most blending modes, a black designated as 100% K knocks
out the color on the underlying layer. Instead of 100% black, specify a rich black using
CMYK values.
Isolating blending modes
When you apply blending modes to objects in a group, the effects of the blending modes
are normally seen on any objects beneath the group.
You can use the Isolate Blending command to change the behavior of blending modes so
that only members of the selected group are affected and objects beneath the group are
unaffected by the blending modes.
Note:
The Isolate Blending command is only useful when used on groups or layers
containing objects that have a blending mode other than Normal applied to