4
Build C-3P0:
Shoot the ball up the far left lane to add a piece to C-3P0. Once C-3P0 is complete, you
earn the stated award (Light Extra Ball, Add Jedi Letter, points, etc.)
Mos Espa Marketplace, Watto’s Junk Shop:
Shooting the ball in either of these holes while the light in
front of it is flashing will make Jar Jar or Watto give you a random award, and will lock the ball for
multiball. If you lock both balls in one game, you will start Multiball, where extra points can be earned by
shooting for the rotating Jackpot icons. [
Expert tip: in a multi-
player game, one player can “steal”
another player’s locked balls by starting multiball.
]
Jedi Battle:
Each time you complete the word JEDI you get a chance to have a lightsaber battle with
Darth Maul, the evil Sith Lord. Shoot the large lightsaber icon to start the battle. Your Jedi lightsaber will
illuminate, and the game will serve balls to the plunger endlessly during the battle, with a maximum of 3
balls in play at once. Shoot the balls at the ramps and up the center to make Qui-Gon attack Darth Maul.
If you miss shots, Darth Maul will attack Qui-Gon. The strength meter bars next to each portrait on the
screen show how much strength is left for each combatant. Run Darth Maul out of strength before Qui-
Gon is run out of strength to win the battle. [
Expert tip: quickly shoot alternate ramps to make Qui-
Gon perform a “combo” attack on Darth Maul, for greater impact on Darth Maul’s strength.
] After
each battle, the next Jedi rank is awarded: Jedi Youth, Jedi Knight, Jedi Master, and finally Jedi Spirit. At
the end of the game, your initials will be recorded for the level of Jedi training you achieved.
Spinners:
Shoot the ball at the spinners on the ramps to score big points; shoot the two spinners
alternately to score even bigger points.
Sith Probe Droid:
The right standup targets activate the evil Sith Probe Droid, which will take control of
your ball and cause it to move in unpredictable ways!
Ramp Combo:
Quickly shoot the ball up the ramps alternately to increase the Ramp Combo Bonus and
possibly even become the new Ramp Combo Champion.
The Force:
Shoot the side standup targets to add bonus, illuminate a side of “The Power Of The Force”
and add a laser to your supply. Complete both sides for a bonus multiplier.
Spell GUNGAN:
In a single ball in play, each time the ball enters the bumpers in the upper right corner
of the playfield, another letter in the word GUNGAN will be awarded. Complete GUNGAN to make Jar
Jar appear and to activate Super Jets (where the bumpers score more points.) Spin the spinner next to
Jar Jar to spell JAR JAR. Complete JAR JAR for a big bonus!
Extra Ball:
When the lane behind the right standup targets is lit for Extra Ball, a ball passing through the
lane will award that player an Extra Ball. [
Expert tip: if the lane is lit at the beginning of a ball,
shooting the Skill Shot will cause the ball to go through the lane and score the extra ball!
]
Summary of Contents for Pinball 2000 Star Wars Episode I
Page 3: ......
Page 5: ......
Page 10: ......
Page 11: ...1 STORY RULES...
Page 61: ...1 47 PLAYFIELD DISASSEMBLY FOR REPAIR MAJOR COMPONENT SERVICE INSTRUCTIONS...
Page 69: ......
Page 75: ...2 6 04 12329 1 Power Driver Board...
Page 118: ......
Page 123: ...3 5 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
Page 124: ...3 6 PLAYFIELD FLIPPER SWITCH E O S CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
Page 126: ...3 8 SOLENOID WIRING COILS...
Page 127: ...3 9 FLASHLAMPS AND NEON...
Page 128: ...3 10 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28...
Page 129: ...3 11 FLIPPER COIL CIRCUIT...
Page 130: ...3 12 LOWER RIGHT FLIPPER CIRCUIT AND CENTER BUMPER CIRCUIT...
Page 131: ...3 13 UPPER AND LOWER LEFT FLIPPER CIRCUITS...
Page 137: ...3 19 10 Opto Switch Board Schematic A 20246...
Page 144: ...3 26 Coin Door Interface Board Schematic 04 12492...