1-20
SYSTEM ADJUSTMENTS CONTINUED…
Slamtilt Penalty
Whether or not the player is penalized for causing a Slamtilt. Normally, Slamtilt only
locks out coins for a short period of time. If this adjustment is set to yes, then a credit is
removed, (if one is present).
Settings:
Yes or No
Factory Setting: No
Tilt Warning
The number of actuation’s of the plumb bob that can occur before the game is "tilted".
Settings:
1 to 10
Factory Setting: 1
Allow Chase Ball
The Chase Ball feature will attempt to keep a game operational in the event that a ball
becomes stuck on the playfield. After a number of unsuccessful ball searches, the game
software will end the player’s current ball, give a bonus award, then serve a new ball (or
end
the game if that was the last ball in the player’s game). This ball ‘chases’ the stuck
ball on the playfield and will hopefully knock it loose. Setting this adjustment to NO will
revert to the previous behavior of searching endlessly until the stuck ball becomes freed,
or the machine’s power is turned off and back on.
Settings:
Yes or No
Factory Setting: Yes
FEATURE ADJUSTMENTS
Multiball Rematch Time (seconds)
This adjustment sets the time (in seconds) that the player can shoot for multiball rematch.
Rematch is available after main multiball if the player did not score enough jackpots to
have fun.
Settings:
10 to 30 seconds
Factory Setting: 20 seconds
Hits to Light Locks
This adjustment sets the number of times the player must shoot the lock saucers (Watto's
Junk Shop, or Mos Espa Market) to light lock for the first multiball. After each multiball is
played, the number of hits to light lock is increased by 1, to a maximum of 3.
Settings:
0 to 3
Factory Setting: 0
Targets Help Start Scene
The targets on either side of the shield count as hits on the shield while the player is
trying to start a scene. This feature is only available until a certain number of scenes
have been played. This adjustment sets the number of scenes that the targets will help
start. If set to three, then the player can hit the targets to start the first three scenes only.
Settings:
0 to 10
Factory Setting: 3
Note: If the shield opto is detected as being bad, the targets will ALWAYS help start the
scenes, regardless of this adjustment.
Destroyer Droid Scene Speed
This sets the speed that the roving gun moves during the Destroyer Droid scene.
Settings:
Fast, Medium, Slow
Factory Setting: Medium
Summary of Contents for Pinball 2000 Star Wars Episode I
Page 3: ......
Page 5: ......
Page 10: ......
Page 11: ...1 STORY RULES...
Page 61: ...1 47 PLAYFIELD DISASSEMBLY FOR REPAIR MAJOR COMPONENT SERVICE INSTRUCTIONS...
Page 69: ......
Page 75: ...2 6 04 12329 1 Power Driver Board...
Page 118: ......
Page 123: ...3 5 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
Page 124: ...3 6 PLAYFIELD FLIPPER SWITCH E O S CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
Page 126: ...3 8 SOLENOID WIRING COILS...
Page 127: ...3 9 FLASHLAMPS AND NEON...
Page 128: ...3 10 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28...
Page 129: ...3 11 FLIPPER COIL CIRCUIT...
Page 130: ...3 12 LOWER RIGHT FLIPPER CIRCUIT AND CENTER BUMPER CIRCUIT...
Page 131: ...3 13 UPPER AND LOWER LEFT FLIPPER CIRCUITS...
Page 137: ...3 19 10 Opto Switch Board Schematic A 20246...
Page 144: ...3 26 Coin Door Interface Board Schematic 04 12492...