background image

1-20

 

SYSTEM ADJUSTMENTS CONTINUED…

 

Slamtilt Penalty 

Whether  or  not  the  player  is  penalized  for  causing  a  Slamtilt.    Normally,  Slamtilt  only 
locks out coins for a short period of time.  If this adjustment is set to yes, then a credit is 
removed, (if one is present). 
Settings: 

Yes or No 

Factory Setting: No 

 

Tilt Warning 

The number of actuation’s of the plumb bob that can occur before the game is "tilted".   
Settings: 

1 to 10 

Factory Setting: 1 

 

Allow Chase Ball  

The  Chase  Ball  feature  will  attempt  to  keep  a  game  operational  in  the  event  that  a  ball 
becomes stuck on the playfield.  After a number of unsuccessful ball searches, the game 
software will end the player’s current ball, give a bonus award, then serve a new ball (or 
end 

the game if that was the last ball in the player’s game).  This ball ‘chases’ the stuck 

ball on the playfield and will hopefully knock it loose.  Setting this adjustment to NO will 
revert to the previous behavior of searching endlessly until the stuck ball becomes freed, 
or the machine’s power is turned off and back on. 
Settings: 

Yes or No 

Factory Setting: Yes 

 

 
 

FEATURE ADJUSTMENTS 

Multiball Rematch Time (seconds) 

This adjustment sets the time (in seconds) that the player can shoot for multiball rematch.  
Rematch  is  available  after  main  multiball  if  the  player  did  not  score  enough  jackpots  to 
have fun. 
Settings: 

10 to 30 seconds 

Factory Setting: 20 seconds 

 
Hits to Light Locks 

This adjustment sets the number of times the player must shoot the lock saucers (Watto's 
Junk Shop, or Mos Espa Market) to light lock for the first multiball.  After each multiball is 
played, the number of hits to light lock is increased by 1, to a maximum of 3. 
Settings: 

0 to 3 

Factory Setting: 0 

 
Targets Help Start Scene 

The  targets  on  either  side  of  the  shield  count  as  hits  on  the  shield  while  the  player  is 
trying  to  start  a  scene.    This  feature  is  only  available  until  a  certain  number  of  scenes 
have been played.  This adjustment sets the number of scenes that the targets will help 
start.  If set to three, then the player can hit the targets to start the first three scenes only.   
Settings: 

0 to 10 

Factory Setting: 3 
 

Note:  If the shield opto is detected as being bad, the targets will ALWAYS help start the 
scenes, regardless of this adjustment. 

 

Destroyer Droid Scene Speed 

This sets the speed that the roving gun moves during the Destroyer Droid scene. 
Settings: 

Fast, Medium, Slow 

Factory Setting: Medium 
 

Summary of Contents for Pinball 2000 Star Wars Episode I

Page 1: ...UAL L I S T E D C US MANUAL INCLUDES Operations Adjustments Testing Problem Diagnosis Parts Information Wiring Diagrams Schematics Williams Electronics Games Inc 3401 N California Avenue Chicago IL 60...

Page 2: ...J111 1 BLU BRN 906 18 LOWER RIGHT HOTDOG FL F109 J102 8 RED WHT Q44 J111 2 BLU RED 906 19 BACK PANEL RIGHT UP FL F109 J102 8 RED WHT Q45 J111 3 BLU ORG 906 20 BACK PANEL RIGHT MID FL F109 J102 8 RED W...

Page 3: ......

Page 4: ...roblems Games that are clean and working WILL EARN MORE then dirty broken games with no lights It doesn t take long to clean the playfield and change bulbs if it is done weekly or every two weeks acco...

Page 5: ......

Page 6: ...nics Games Inc reserves the rights to make modifications and improvements to its products The specifications and parts identified in this manual are subject to change without notice Lucasfilm Ltd TM A...

Page 7: ...ice Tests 1 17 Fuse Check 1 17 DIP Switch Test 1 17 Checksum ROMs Test 1 17 Adjustments 1 18 System Adjustments 1 18 Feature Adjustments 1 20 Game Pricing 1 23 Score Awards 1 24 Extra Ball 1 26 Match...

Page 8: ...ough IR LED Board Assembly 2 10 Trough IR Photo Transistor Board Assembly 2 10 10 Opto Board Assembly 2 11 24 Opto Board Assembly 2 11 Ball Shooter Assembly 2 12 Ball Trough Assembly Complete 2 13 Rig...

Page 9: ...ng Flashlamps 3 9 Circuit for Solenoids 1 to 16 Circuit for Solenoids 17 to 28 3 10 Flipper Coil Circuit 3 11 Upper and Lower Right Flipper Circuits 3 12 Upper and Lower Left Flipper Circuits 3 13 2 S...

Page 10: ......

Page 11: ...1 STORY RULES...

Page 12: ...While the holographic scene image is displayed you may change the image using the action buttons on either side of the cabinet Hit the projector with the ball again and a scene will start Expert tip...

Page 13: ...n display them on her rotating wheel Hit the spin button or use the action buttons to spin the fashion wheel to a new position Hit the wheel s targets to flip them over and reveal another of the Queen...

Page 14: ...orm a combo attack on Darth Maul for greater impact on Darth Maul s strength After each battle the next Jedi rank is awarded Jedi Youth Jedi Knight Jedi Master and finally Jedi Spirit At the end of th...

Page 15: ...ard U101 5341 16333 01 Image Masked ROM Prism ROM Daughter Card U102 5341 16334 01 Image Masked ROM Prism ROM Daughter Card U103 5341 16335 01 Image Masked ROM Prism ROM Daughter Card U104 5341 16336...

Page 16: ...over holds the PC boards securely in place and protects them from vibrations that normally occur in a pinball game REMOVE THE PLAYFIELD 1 To start removing the playfield from the cabinet set the cabin...

Page 17: ...cket on the back of the playfield and pull the playfield away See Figure 5 above 5 The leg levelers nuts and leg bolts are among the parts in the cash box Install a leg leveler and nut on each of the...

Page 18: ...ard See Figure 7 below FIGURE 7 7 Stand the backbox upright Unlock unscrew and remove the rear door Pull the three cables out through the back door opening and let them hang down the rear of the backb...

Page 19: ...shing from the inside of the cabinet and one washer and bolt from the outside of the backbox Use the 7 32 hex key in the bolt and the 1 4 hex key in the bushing and securely fasten the backbox to the...

Page 20: ...Speaker Cable Top View Side View Detail of Joining Bracket Joining Bracket Ground Strap Rectangular Opening FIGURE 11 11 Replace and lock the backbox rear door Replacing the screws is optional 12 Lean...

Page 21: ...IXED position If the floor is not level continue to adjust the levelers to compensate see Step 18 below On carpeting the game must be allowed to settle overnight Check the level and pitch again the ne...

Page 22: ...ten screw POWER UP 20 If a padlock is desired install the security bar as shown below in Figure 16 Slotted Hasp Plate 01 14084 2 Hasp Hinge Bracket 01 14085 1 Hasp Staple Bracket 01 14086 1 FIGURE 16...

Page 23: ...d glass Lift the playfield by the metal bracket under the front of the bottom arch Rest it on the top of the cabinet nesting the plastic hex button in the trough of the bracket 2 Close the coin door G...

Page 24: ...igh enough to enable you to unhook the rubber ring holding the stay arm down 3 Slide the playfield forward until the feet lock into the notch on the slide 4 Lift the stay arm and slide the round retai...

Page 25: ...SERVICE CREDITS button puts credits on the games that are not included in any of the game audits The VOLUME UP button raises the sound level of the game Press and hold the button until the desired le...

Page 26: ...sert coin s The screen shows the number of credits purchased STARTING A GAME Press the Start button A ball is ejected into the shooter lane Pull the Ball Shooter on the cabinet to send the ball onto t...

Page 27: ...time The following outline shows the System Menu and the next lower level of menus available from the System Menu ALL TESTS OK or READ TEST REPORT DIAGNOSTICS Switch Test Lamp Tests Solenoid Test Audi...

Page 28: ...cursor and select Read Test Report Press the Enter button to start the function The phrase Testing Please Wait appears as the game performs a self test The screen changes to show the test results Pres...

Page 29: ...coin door opening SWITCH TEST Press each of the switches one at a time The name and number of the switch is displayed and the location in the matrix and on the playfield is lit up on the screen If a...

Page 30: ...ys on or no solenoids pulse during the Repeat and Run modes Repeat The Repeat mode activates an individual solenoid Press the Enter button to start this test The name of the first solenoid shows in th...

Page 31: ...ce Tests lead to a menu of test for specific mechanisms on the playfield Empty Balls This function kicks out all the balls loaded in troughs lockups poppers and kick outs until no balls remain in thos...

Page 32: ...color coded Blue Factory Setting Red Changed Value Green during adjustment Default Factory Setting Press the Escape button to return to the sub menu Press the Escape button a second time to return to...

Page 33: ...and a new game begins This adjustment determines how to handle this Settings Never Don t allow a new game start until the current game is over Slow Restart if the Start button is pressed continuously...

Page 34: ...Multiball Rematch Time seconds This adjustment sets the time in seconds that the player can shoot for multiball rematch Rematch is available after main multiball if the player did not score enough jac...

Page 35: ...at light on ONLY Skill Shots for Awards This selects the number of skill shots needed for players to get an award JEDI letter Settings 0 to 10 Factory Setting 3 C3P0 Game Start Spot This sets the numb...

Page 36: ...sets the time in minutes that the tube will be turned on in the Attract mode so that it stays warm and looking good Settings 0 to 120 minutes 2 hours Factory Setting 5 minutes Neon Run Time minutes So...

Page 37: ...o move the cursor and select a country Press the Enter button to view the available prices for that country Use the Up and Down buttons to move the cursor and select a price and press the Enter button...

Page 38: ...can be changed If an item shows up on the screen as gray then it cannot be changed Up to four 4 score award levels can be enabled Each score award level can be set to award one of Extra Ball Ticket or...

Page 39: ...ls enabled Settings Off 1 to 4 Factory Setting 2 Score Level 1 This is the first score award level If Score Levels is set to 1 4 this is the score that the player must achieve in order to earn the Sco...

Page 40: ...3 This is the third score award If Score Levels is set to 3 4 this is the award that the player will receive when the Score Level 3 score is achieved Settings Extra Ball Ticket Audit Factory Setting...

Page 41: ...the type of award that can be given when the player qualifies for one of the Jedi Battles tables Settings None Credit Ticket Factory Setting None Jedi Battle Table Credits This selects the number of a...

Page 42: ...T D 3 Credits H S T D 4 Credits The number of credits or tickets awarded whenever a player exceeds the four highest scores Settings 0 to 10 Factory Setting 1 H S T D Reset Every The number of games to...

Page 43: ...o CLOCK FORMAT This adjustment leads to a menu of adjustments for the Clock feature 24 Hour Euro Score Format COMMUNICATIONS This adjustment controls machine communications with the outside world For...

Page 44: ...he Up and Down buttons to reset the value to zero Press the Enter button to lock in the zero value or press the Escape button to retain the original value and return to the sub menu Press the Escape b...

Page 45: ...e Game Time 0 00 min FEATURE AUDITS Total Multiballs 0 0 Podrace Scene Finished 0 0 Main Multiball Start 0 0 Probe Droid Started 0 0 Main Multiball Rematch 0 0 Probe Droid Finished 0 0 Main Multiball...

Page 46: ...grams Ball Histograms TIMESTAMPS Power Up Count 0 Audits Cleared 00 00 0000 Total Uptime 0 00 Coins Cleared 00 00 0000 Current Uptime 0 00 Last H S T D Reset 00 00 0000 System Downtime 0 00 Clock Last...

Page 47: ...e Utilities Menu Press the Escape button to return to the Utilities menu Press the Escape button a second time to return to the System Menu SYSTEM INFORMATION The System Information utility displays g...

Page 48: ...able to re enable the Updated Game Code Note This operation takes about 15 seconds to complete SET CLOCK Press the Enter button to activate the clock Use the Up and Down buttons to change the time the...

Page 49: ...e Start Spot 4 2 RESET MENU Clear Audits Press the Enter button to clear the all of the audits Clear Coins Press the Enter button to clear the Earnings Audits Clear Credits Press the Enter button to c...

Page 50: ...ime to return to the System Menu PRINT AUDITS Print all System Audits PRINT ADJUSTMENTS Print a record of all System Adjustments A signifies a changed adjustment PRINT EARNING CHARTS Prints the Earnin...

Page 51: ...uage menu is open use the Up and Down buttons to move the cursor and select a language Press the Enter button to enable that language Press the Escape button to return to the Language menu Press the E...

Page 52: ...you are given two choices Yes or No Use the Up or Down buttons to select a choice and press the Enter button to lock it in A five second countdown starts Press the Escape button during the countdown...

Page 53: ...as a regular servicing procedure Lubrication to ensure proper operation also applies to the target blades of the Drop Targets MBI Instrument Grease also known as Drop Target Switch Lubricant with a W...

Page 54: ...is is especially true when a defective circuit prevents a normal discharge Connect a very well insulated ground strap to the metal chassis Slide the free end of the strap under the CRT anode cap until...

Page 55: ...are now accessible Always replace the cover before reinstalling the case in the backbox REMOVING THE COMPUTER CASE Unlock and remove the backglass Grasp the case from the front and slide it toward you...

Page 56: ...o static charges Use grounding precautions when handling these parts To remove a ROM from its socket carefully note its position and then lift it using a chip extraction tool To reinstall a ROM place...

Page 57: ...computer 1 Go to the Williams Electronics Games web site at www pinball com and click on Technical Support From Technical Support click on Pinball 2000 Support then scroll down to and click on Updatin...

Page 58: ...power supply 7 Turn ON the computer Double click the PUB Card Manager on your desktop Follow the prompts and load the game program of your choice This process takes about three minutes 8 After the pr...

Page 59: ...o have not had any previous seizures may nonetheless have an undetected epileptic condition If you or anyone in your family has experienced symptoms linked to an epileptic condition e g seizures or lo...

Page 60: ...101 T4 0A 250V 5371 14530 00 Solenoid Power 1 F102 T4 0A 250V 5371 14530 00 Solenoid Power 2 F103 T4 0A 250V 5371 14530 00 Solenoid Power 3 F104 T4 0A 250V 5371 14530 00 Lower Right Flipper Power F105...

Page 61: ...1 47 PLAYFIELD DISASSEMBLY FOR REPAIR MAJOR COMPONENT SERVICE INSTRUCTIONS...

Page 62: ...to be played into the ball popper REMOVING THE BUMPER TARGET ASSEMBLY To remove the bumper target assembly first disconnect the cables running to the coil and micro switch Then remove the nuts 2 secu...

Page 63: ...ved by removing the screws and washers 2 located directly behind the flippers on the front face of the arch The screws 2 holding the rear face of the arch to the hanging brackets also need to be remov...

Page 64: ...ve the hex head screw located at the end of the Saber Assembly first The second faster consisting of a hex post and rubber cap can be removed by hand so that the assembly can be supported with one han...

Page 65: ...e top of the playfield Next remove the nuts 2 Royal Starship Assembly and the post that supports the front end of the ramp assembly To remove ramp assembly from the playfield carefully lift the top en...

Page 66: ...of the ball drop holes at each end of the ramp Also remove the nut short post washers and Ramp Guard Bracket located near the Jar Jar Assembly Remove the Ball Popper Scoop by removing the nut and scr...

Page 67: ...n then be removed by removing the wood screws 2 located on the underside of the playfield next to the Back Panel mounting slots With the Back Panel Removed remove the wood screws 4 located at each ram...

Page 68: ...ssembly as previously described The Playfield Plastic Assembly located directly over the Jet Bumpers is removed by removing the screws 3 that fasten it to the jet bumper housings With the Playfield Pl...

Page 69: ......

Page 70: ...2 1 S SE EC CT TI IO ON N T TW WO O P PA AR RT TS S I IN NF FO OR RM MA AT TI IO ON N Items listed as Associated Parts are not sold as part of the main assembly Associated Parts are only sold separate...

Page 71: ...embly 38 39 36 To item 14 To item 14 37 To item 22 To item 37 2 23 24 25 26 19 7 22 20 6 21 21 18 18 27 34 3 4 View inside front of cabinet 28 30 33 29 5 9 32 31 10 11 17 19 1 18 14 13 35 8 15 12 16 4...

Page 72: ...5 04 10346 1 Tilt Mechanism Assembly 26 20 6502 A Plumb Bob 27 A 23139 4 Ball Cash Box Assembly 28 A 22997 Hand Molding Assembly 29 A 22976 1 Side Molding Assembly x2 30 04 12739 1 Tinted Playfield Gl...

Page 73: ...nitor 19 12 01 15130 2 Computer Case Mounting Bracket 13 A 22724 Computer Case Assembly 14 A 22980 Fluorescent Lamp Assembly Item Part Number Description 15 24 8809 Fluorescent Lamp 15W 18 16 04 12752...

Page 74: ...8 C30 C33 C56 C63 C66 C68 C69 C78 C89 5052 14368 00 Capacitor 22 f 100V 10 SMD Q1 Q2 5160 16056 00 Transistor NPN 2N3904 SC70 U15 5283 16051 00 IC Bus Transceiver 74FCT162543T U55 U57 5285 14601 00 IC...

Page 75: ...2 6 04 12329 1 Power Driver Board...

Page 76: ...71 5019 09669 00 SIP Resistor 1K 9R 10 5 RP14 5019 16328 00 SIP Resistor 2 2K 9R 10P 5 RP19 5019 10661 00 SIP Resistor 10K 9R 10 5 RP1 RP13 RP15 RP18 RP20 RP23 5010 13517 00 Resistor 15 1 4W R247 5010...

Page 77: ...itor 1000 f 50V 5 SMD C17 5052 14170 00 Capacitor 6800 f 50V 5 SMD C20 C21 C22 C23 5052 14367 00 Capacitor 150 f 50V 5 C24 C25 Designator Part Number Description C5 C6 C11 C12 5052 15041 00 Capacitor...

Page 78: ...Straight Square Pin 100 Solid Tab J1 J10 5791 13830 15 15H Straight Square Pin 100 Solid Tab J7 5791 13830 12 12H Straight Square Pin 100 Solid Tab J4 5791 13830 13 13H Straight Square Pin 100 Solid T...

Page 79: ...scription LED1 LED5 5671 12731 00 Infra Red Diode J1 5791 12622 09 Connector 9 Pin Header Sq A 18618 1 Trough IR Photo Transistor PCB Assembly Designator Part Number Description Q1 Q5 5163 14114 00 In...

Page 80: ...2 5043 09065 00 Capacitor 470 f C5 C11 5043 08966 00 Capacitor 0 1 f C6 5041 10588 00 Capacitor 6 8 f C7 C10 5040 10974 00 Capacitor 100 f 35V 80 20 C8 5043 08980 00 Capacitor 01 f D1 D3 5070 09054 00...

Page 81: ...tion 1 20 9927 1 Ball Shooter Knob w Shaft 2 10 149 Outer Spring 3 4700 00051 00 25 64 x 5 8 x 16GA Washer 4 21 6645 1 Shooter Housing 5 03 7357 Shooter Sleeve 6 10 148 4 Power Spring 7 23 6327 Ball S...

Page 82: ...l Tubing 7 10 135 Spring 8 23 6420 Rubber Grommet 9 03 8523 Insulator 10 01 11586 Coil Mounting Bracket 11 4008 01227 05 MS 8 32 x 5 16 Pin Hd S Item Part Number Description 12 4408 01119 00 Nut 8 32...

Page 83: ...ssembly 16c 02 4676 Bushing Link Spacer 16d 4010 01086 14 CS 10 32 x 7 8 SH 16e 4700 00023 00 FW 203 x 625 x 059 16f 4701 00004 00 LW 10 Split 16g 4410 01132 00 Nut 10 32 ESNA 17 23 6577 Bumper Plug 1...

Page 84: ...11764 R Flipper Crank Right Item Part Number Description 16a 2 01 9376 Bracket Retaining Spring 16a 3 04 11222 Locking Stud 16a 4 4410 01127 00 Nut 10 32 Hex Heavy Duty 16a 5 4700 00107 00 FW 203 x 6...

Page 85: ...eft A 22206 7 Coil Bracket Assembly Right 8a A 17808 Bracket Stop Assembly 8b 01 8 508 S Coil Retainer Bracket 8c 4006 01003 06 MS 6 32 x 3 8 P PH S 8d 4406 01119 00 Nut 6 32 ESN 8e AE1 27 1200 Coil A...

Page 86: ...9 Eject Shield Red 9 07 6688 20N Rivet 1 8 x 1 4 Nickel 10 4408 01119 01 Nut 8 32 ESN Item Part Number Description 11 A 20507 Bulb Socket Diode Assembly 12 4008 01003 03 MS 8 32 x 3 16 P PH S 13 5647...

Page 87: ...0 135 Solenoid Spring 5 04 10910 1 5 8 Coil Centering Bracket 6 03 7067 Coil Tubing 7 AE1 26 1500 Coil Assembly 8 4408 01119 01 Nut 8 32 ESN 9 A 16908 Opto LED Assembly 10 A 16909 Opto Photo Trans Ass...

Page 88: ...17N Rivet 5 32 x 1 8 Nickel 17 10 433 Extension Spring Item Part Number Description 18 5070 09054 00 Diode 1N4004 1 0A 19 5647 12693 31 Sub Mini Micro Switch 20 01 8600 Insulator 21 4002 01105 10 MS...

Page 89: ...Stop 15 4010 01025 14 MS 10 32 x 7 8 P RH 16 07 6688 17N Rivet 5 32 x 1 8 Nickel 17 10 433 Extension Spring Item Part Number Description 18 5070 09054 00 Diode 1N4004 1 0A 19 5647 12693 31 Sub Mini M...

Page 90: ...x 10 32 ESN 10 4408 01119 01 Nut Hex 8 32 ESN 11 01 15169 Switch Mounting Bracket 12 5647 12693 06 Sub Miniature Micro Switch 13 4002 01105 07 MS 2 56 x 7 16 P PH S 14 4008 01227 06 MS 8 32 x 3 8 P H...

Page 91: ...6 10 326 Jet Bumper Spring 7 AE1 26 1200 Coil Assembly 8 4006 01017 04 MS 6 32 x P RH S 9 03 7066 Coil Tubing Associated Parts Not Shown Item Part Number Description 10 B 12030 2 Jet Bumper Leaf Switc...

Page 92: ...A 23032 Long Opto Assembly Item Part Number Description 1 01 15178 Long Opto Bracket 2 03 8506 1 Opto Mounting Base White 2 03 8506 Opto Mounting Base Black 4 A 16908 Opto LED Assembly 5 A 16909 Opto...

Page 93: ...er Description 1 03 9103 1 8 Rollover Button 2 03 9104 Rollover base 3 A 16443 Jet Switch Diode Assembly 4 01 3670 Switch Plate 5 A 17807 Socket 44 Bulb Assembly 6 01 12823 Nut Plate 7 H 23185 Cable A...

Page 94: ...Wafer Light Blue 4 03 7443 5 Bumper Body 5 10 7 Spring 6 24 8776 Wedge Base Socket 7 24 8768 Bulb 555 6 3V 0 25A Associated Parts Item Part Number Description 8 03 8254 16 Jet Bumper Cap Yellow 9 03 1...

Page 95: ...08 01005 52 MS 8 32 x 3 P PH 11 4700 00011 00 FW 172 x 437 x 059 12 4408 01119 01 Nut 8 32 ESN 13 H 23184 Cable Assembly 14 03 7655 4 Cable Clamp 15 A 17802 W B Socket w Bracket 16 24 8802 Bulb 906 17...

Page 96: ...on End Cap Black 3 03 10009 1 Saber Tube 4 20 10702 Saber Tube End Cap 5 03 10018 1 Transformer Bottom Cover 6 04 10947 Neon Transformer 7 03 10017 1 Transformer Top Cover 8 07 6688 21N Rivet 13 x 28...

Page 97: ...2 28 04 10346 1 Tilt Mechanism Assembly 20 10289 FASTENER 20 6502 A PLUMB BOB 04 10346 1 TILT MECHANISM ASSY...

Page 98: ...95 Power Supply Switch Cover 9 03 7601 4 Switch Cap Red 10 H 22978 Audio Reset Cable 11 01 15165 Computer Case Slot Cover 12 02 5477 Bushing 13 5556 16449 00 Ferrite Bushing 375 ID 14 5556 16364 00 Fe...

Page 99: ...sulator 10 H 23015 Jumper Neutral SW 1FC Item Part Number Description 11 H 17543 Jumper Hot Cable 12 H 23014 Jumper Hot Interface 13 H 17545 Jumper SW Fuse Cable 14 H 17542 Jumper Ground Cable 15 H 23...

Page 100: ...X X X X TAIWAN X X X X MEXICO X X X X CENTRAL AMERICA X X X X SOUTH KOREA X X X X PUERTO RICO X X X X AUSTRIA X X X X BELGIUM X X X X FINLAND X X X X FRANCE X X X X GREECE X X X X HOLLAND X X X X HUN...

Page 101: ...2 32 50069 PL Upper Playfield Parts 1 29 2 3 4 26 5 6 27 35 7 8 9 31 34 10 9 11 30 32 36 28 15 12 13 37 6 16 17 14 18 26 24 25 2 23 6 22 21 10 20 33 19 36 32 9a...

Page 102: ...15 A 23169 Ball Guide 7 16 04 12735 Ball Guide 3 17 04 12734 Ball Guide 2 18 04 12736 Ball Guide 4 19 A 23293 Drop Target 20 04 10005 Newton Ball 21 04 12756 18 Reflector Lamp Cable 22 A 23289 6 Yello...

Page 103: ...Grommet White 4 23 6641 Rubber Bumper 64 OD Black 5 23 6556 Rubber Bumper Sleeve Black 6 23 6300 Rubber Ring 5 16 White 7 23 6303 Rubber Ring 1 White 8 23 6305 Rubber Ring 2 White 9 23 6306 Rubber Rin...

Page 104: ...mp Assembly 3 A 23150 Small Main Ramp Assembly 4 01 15200 1 1 Large Main Ramp End Bracket Right 5 01 15200 1 2 Large Main Ramp End Bracket Left 6 01 15199 Large Main Ramp Guard Bracket 7 01 15210 2 Ra...

Page 105: ...2 36 50069 PL Lower Playfield Parts 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 19 22 15 14 23 24 24 11 25 24 6 26 27 28 3 29 30 31 9...

Page 106: ...1 15125 5 Playfield Cable Bracket 19 01 15133 2 Playfield Support Bracket 20 A 23170 Ball Popper Assembly 21 A 23010 Bumper Target Coil Assembly A 23009 Bumper Target Assembly 03 9998 Bumper target Bu...

Page 107: ...cations Matrix A 13A 71A 72A 73A 64A 65A 66A 74A 81A 82A 83A 86A 62A 63A 61A 84A 85A 43A 44A 42A 41A 54A 51A 52A 53A 57A 75A 58A 46A 45A 48A 47A 87A 88A 78A 55A 56A 76A 77A 28A 37A 38A 35A 27A 26A 25A...

Page 108: ...I 04 12749 555 24 8768 24 8767 48A JEDI D 04 12749 555 24 8768 24 8767 51A LEFT LOOP BODY MIDDLE 04 12748 555 24 8768 24 8767 52A LEFT LOOP BODY UPPER 04 12748 555 24 8768 24 8767 53A LEFT LOOP HEAD...

Page 109: ...2 40 50069 PL Lamp Locations Matrix B 38B 37B 88B 57B 87B 86B 71B 72B 48B 73B 74B 36B 16B 55B 56B 28B 85B 44B 84B 27B 18B 83B 82B 53B 52B 75B 54B 76B 51B 77B 78B 81B 17B...

Page 110: ...ot Sold Separate 48B LEFT FLIPPER A 17807 44 24 6549 Not Sold Separate 51B LEFT LASER END A 17835 44 24 6549 Not Sold Separate 52B LEFT SAUCER INSERT A 17807 44 24 6549 Not Sold Separate 53B RIGHT SAU...

Page 111: ...2 42 50069 PL Playfield Switch Locations 62 17 27 41 18 42 43 44 45 13 16 26 61 28 33 32 31 36 35 34 65 64 63 38 25 66 47 51 56 55 37 21 15 68 46 67 58 53 54 58 57...

Page 112: ...1576 15 33 RIGHT BANK LOWER A 21576 15 34 LEFT BANK UPPER A 23289 6 35 LEFT BANK MIDDLE A 23289 6 36 LEFT BANK LOWER A 23289 6 37 LEFT SAUCER 5647 12693 66 38 RIGHT SAUCER 5647 12693 66 41 TROUGH EJEC...

Page 113: ...lasher Locations Back Panel Assembly Rotated for Clarity Light Sabre Assembly Removed from Playfield for Clarity 24 20 19 25 28 26 27 23 11 41 09 33 34 18 04 14 16 13 12 06 07 40 21 15 36 22 10 17 39...

Page 114: ...A 17802 24 8802 906 LOWER LEFT HOTDOG FLASH 18 A 17802 24 8802 906 LOWER RIGHT HOTDOG FLASH 19 24 8802 906 BACK PANEL RIGHT UP FLASHER 20 24 8802 906 BACK PANEL RIGHT MID FLASHER 21 A 17802 24 8802 90...

Page 115: ...2 SHIELD LOWER LEFT SHIELD UPPER LEFT JEDI D LEFT SAUCER NOT USED JETS TOP G I JET MIDDLE G I 18A 28A 38A 48A 58A 68A 78A 88A LAMP MATRIX B COLUMN ROW 1B YEL BRN J107 10 Q6 2B YEL RED J107 11 Q10 3B...

Page 116: ...R SHIELD UP LEFT LOOP UPPER NOT USED NOT USED 17 27 37 47 57 67 77 87 8 WHT GRY J116 19 U57 11 SHOOTER LANE SNEAKY LANE RIGHT SAUCER NOT USED SHIELD HIT LEFT LOOP ROLLOVER NOT USED NOT USED 18 28 38 4...

Page 117: ...9 J102 8 RED WHT Q43 J111 1 BLU BRN 906 18 LOWER RIGHT HOTDOG FL F109 J102 8 RED WHT Q44 J111 2 BLU RED 906 19 BACK PANEL RIGHT UP FL F109 J102 8 RED WHT Q45 J111 3 BLU ORG 906 20 BACK PANEL RIGHT MID...

Page 118: ......

Page 119: ...IN NG G A AN ND D S SC CH HE EM MA AT TI IC CS S Schematics for standard PINBALL 2000 PC boards that are located in the cabinet and backbox are found in the PINBALL 2000 Schematic Manual Schematics f...

Page 120: ...3A 53A 63A 73A 83A 4A BRN YEL J108 4 Q15 NOT USED COIN DOOR ILLUMINA NOT USED LEFT LOOP LEFT LEG LEFT LOOP BODY LOWER LEFT STANDUP LOWER LEFT LOOP LOWER G I SHOOTER RAMP G I LOWER 14A 24A 34A 44A 54A...

Page 121: ...ER UPPER JET 13B 23B 33B 43B 53B 63B 73B 83B 4B RED YEL J107 4 Q16 SHIP TAIL UPPER BONUS X4 BONUS X3 SPOTLIGHT RIGHT SPOTLIGHT LEFT NOT USED LEFT OUTLANE G I LOWER JET 14B 24B 34B 44B 54B 64B 74B 84B...

Page 122: ...R SHIELD UP LEFT LOOP UPPER NOT USED NOT USED 17 27 37 47 57 67 77 87 8 WHT GRY J116 19 U57 11 SHOOTER LANE SNEAKY LANE RIGHT SAUCER NOT USED SHIELD HIT LEFT LOOP ROLLOVER NOT USED NOT USED 18 28 38 4...

Page 123: ...3 5 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...

Page 124: ...3 6 PLAYFIELD FLIPPER SWITCH E O S CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...

Page 125: ...9 J102 8 RED WHT Q43 J111 1 BLU BRN 906 18 LOWER RIGHT HOTDOG FL F109 J102 8 RED WHT Q44 J111 2 BLU RED 906 19 BACK PANEL RIGHT UP FL F109 J102 8 RED WHT Q45 J111 3 BLU ORG 906 20 BACK PANEL RIGHT MID...

Page 126: ...3 8 SOLENOID WIRING COILS...

Page 127: ...3 9 FLASHLAMPS AND NEON...

Page 128: ...3 10 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28...

Page 129: ...3 11 FLIPPER COIL CIRCUIT...

Page 130: ...3 12 LOWER RIGHT FLIPPER CIRCUIT AND CENTER BUMPER CIRCUIT...

Page 131: ...3 13 UPPER AND LOWER LEFT FLIPPER CIRCUITS...

Page 132: ...ck Blue Flipper Button from Power Driver Board at J113 7 J1 4 Black Gray Feature Button from Power Driver Board at J113 9 Right Side Flipper J1 1 Black Ground from Power Driver Board at J113 10 J1 2 K...

Page 133: ...3 15 Individual LED Board Assembly A 16908 Transmitter Green Board Individual Photo Transistor Board Assembly A 16909 Receiver Blue Board Typical Circuit Diagram...

Page 134: ...h Board J1 3 J1 4 GRY BLK For TROUGH BALL 3 switch 44 from 10 Opto Switch Board J1 4 J1 5 GRY ORG For TROUGH BALL 2 switch 43 from 10 Opto Switch Board J1 5 J1 6 GRY RED For TROUGH BALL 1 switch 42 fr...

Page 135: ...TROUGH EJECT switch 41 from 10 Opto Switch Board J2 8 J1 4 ORG RED For TROUGH BALL 1 switch 42 from 10 Opto Switch Board J2 7 J1 5 ORG BLK For TROUGH BALL 2 switch 43 from 10 Opto Switch Board J2 5 J...

Page 136: ...d J2 4 ORG YEL To switch 44 Photo Trans board J2 5 ORG BLK To switch 43 Photo Trans board J2 6 KEY J2 7 ORG RED To switch 42 Photo Trans board J2 8 ORG BRN To switch 41 Photo Trans board J2 9 GRY YEL...

Page 137: ...3 19 10 Opto Switch Board Schematic A 20246...

Page 138: ...e Switch 41 Trough Eject Switch 42 Trough Ball 1 Switch 43 Trough Ball 2 Switch 44 Trough Ball 3 Switch 45 Trough Ball 4 The Ball Trough Assembly opto switches use a green Ball Trough LED board P N A...

Page 139: ...r the Shield Hit opto switch wiring diagram The individual playfield opto switches are Switch 46 Left Ramp Enter Switch 47 Right Ramp Enter Switch 51 Shield Popper 1 Each of these switches uses a gree...

Page 140: ...Photo Transistor Board J2 1 BLK Ground to switch 58 LED Board J2 2 GRY To switch 58 LED Board J3 1 WHT GRY Switch Row 8 from Power Driver Board J116 19 J3 2 KEY J3 3 GRN BLK Switch Column 5 from Power...

Page 141: ...Assembly opto switches and page 3 21 for the individual opto switches wiring diagram This switch uses a green Individual LED board P N A 16908 and a blue Individual Photo Transistor board P N A 16909...

Page 142: ...4 11 BLK BLU Enter Button J4 12 GRN BRN Slam Column J4 13 BLK GRN Slam Row J5 1 BLK BRN Slam Switch J5 2 BLK RED Interlock Switch J5 3 BLK ORG Plumb Bob Tilt J5 4 BLK YEL Misc J5 5 BLK GRN Right Flipp...

Page 143: ...12V J8 11 GRN BRN Switch Column 1 J8 12 GRN RED Switch Column 2 J8 13 GRN ORG Switch Column 3 J8 14 WHT BRN Switch Row 1 J8 15 WHT RED Switch Row 2 J8 16 WHT ORG Switch Row 3 J8 17 WHT YEL Switch Row...

Page 144: ...3 26 Coin Door Interface Board Schematic 04 12492...

Page 145: ...r Board Assembly 04 12329 Playfield Cable Connector Bracket 01 15125 4 PF1 PF2 PF3 PF5 PF4 PF6 NOTE Not all of the wires from the Cabinet Cable that go to the Playfield Cable Connector Bracket are use...

Page 146: ...ix A from transformer J105 3 WHT BLU 18V AC Secondary for Lamp Matrix B from transformer J105 4 WHT BLU 18V AC Secondary for Lamp Matrix B from transformer J105 5 BLK YEL 51 4V AC Secondary from trans...

Page 147: ...10 YEL RED Lamp Column 2A J109 11 PF1 11 YEL ORG Lamp Column 3A J109 12 PF1 12 N C J109 13 PF1 13 N C J109 14 PF1 14 N C J109 15 PF1 15 N C J109 16 PF1 16 N C J110 1 J111 1 PF5 1 BLU BRN Solenoid Dri...

Page 148: ...EL Solenoid Drive 28 J113 1 BLK BRN Direct Switch 17 Slam to cabinet J113 2 BLK RED Direct Switch 18 Interlock to cabinet J113 3 BLK ORG Direct Switch 19 Plumb Bob to cabinet J113 4 BLK YEL Direct Swi...

Page 149: ...tch Row 1 J115 13 J116 13 PF4 13 WHT RED Switch Row 2 J115 14 J116 14 PF4 14 WHT ORG Switch Row 3 J115 15 J116 15 PF4 15 WHT YEL Switch Row 4 J115 16 J116 16 PF4 16 WHT GRN Switch Row 5 J115 17 J116 1...

Page 150: ...2 SHIELD LOWER LEFT SHIELD UPPER LEFT JEDI D LEFT SAUCER NOT USED JETS TOP G I JET MIDDLE G I 18A 28A 38A 48A 58A 68A 78A 88A LAMP MATRIX B COLUMN ROW 1B YEL BRN J107 10 Q6 2B YEL RED J107 11 Q10 3B...

Page 151: ...SHIELD UP LEFT LOOP UPPER NOT USED NOT USED 17 27 37 47 57 67 77 87 8 WHT GRY J116 19 U57 11 SHOOTER LANE SNEAKY LANE RIGHT SAUCER NOT USED SHIELD HIT LEFT LOOP ROLLOVER NOT USED NOT USED 18 28 38 48...

Page 152: ...of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense This Class B digital apparatus m...

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