1-22
FEATURE ADJUSTMENTS
CONTINUED…
Attract Mode Sounds
When set to yes, the flipper and Start buttons will make sounds when pressed in the
Attract mode. If this adjustment is set to no, then the buttons will never make sounds.
Settings:
Yes or No
Factory Setting: Yes
Note: Even when set to yes, after a few presses, these buttons will make no sounds for
about two minutes.
Attract Mode Music
When set to yes, this game will briefly play music periodically in the Attract mode.
Settings:
Yes or No
Factory Setting: No
Neon Warm-up Time (minutes)
Some tubes have a gas that’s an argon/mercury mixture. When it is turned on, the
mercury gives off a lot of UV, which is transformed into visible light by the phosphorus
coating on the inside of the tube.
If the tube is left off for a long time, the mercury cools; this means that when the tube is
next turned on, there will be some dull spots, as the mercury is not giving as much UV.
Note: The dull spots do not affect the operation or safety of the neon tube or the game in
any way. It is purely cosmetic.
This adjustment sets the time (in minutes) that the tube will be turned on in the Attract
mode so that it stays warm and looking good.
Settings:
0 to 120 minutes (2 hours)
Factory Setting: 5 minutes
Neon Run Time (minutes)
Some tubes
have a gas that’s an argon/mercury mixture. When it is turned on, the
mercury gives off a lot of UV, which is transformed into visible light by the phosphorus
coating on the inside of the tube.
If the tube is left off for a long time, the mercury cools; this means that when the tube is
next turned on, there will be some dull spots, as the mercury is not giving off as much
UV. The tube will be turned on in the Attract mode so that it stays warm and looking
good.
Note: The dull spots do not affect the operation or safety of the neon tube or the game in
any way. It is purely cosmetic.
This adjustment sets the run time (in minutes). The run time is the time between warm-
ups. During this time the neon tube will be cycled with the Attract mode lamp effects.
Settings:
5 to 300
Factory Setting: 60 (1 hour)
Disable Left Drop Target
This can be set to disable the left drop target device. If this is set to yes, the target will
not be touched. The game will use the ramp enter opto to compensate for hits on the
target.
Settings:
Yes or No
Factory Setting: No
Summary of Contents for Pinball 2000 Star Wars Episode I
Page 3: ......
Page 5: ......
Page 10: ......
Page 11: ...1 STORY RULES...
Page 61: ...1 47 PLAYFIELD DISASSEMBLY FOR REPAIR MAJOR COMPONENT SERVICE INSTRUCTIONS...
Page 69: ......
Page 75: ...2 6 04 12329 1 Power Driver Board...
Page 118: ......
Page 123: ...3 5 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
Page 124: ...3 6 PLAYFIELD FLIPPER SWITCH E O S CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
Page 126: ...3 8 SOLENOID WIRING COILS...
Page 127: ...3 9 FLASHLAMPS AND NEON...
Page 128: ...3 10 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28...
Page 129: ...3 11 FLIPPER COIL CIRCUIT...
Page 130: ...3 12 LOWER RIGHT FLIPPER CIRCUIT AND CENTER BUMPER CIRCUIT...
Page 131: ...3 13 UPPER AND LOWER LEFT FLIPPER CIRCUITS...
Page 137: ...3 19 10 Opto Switch Board Schematic A 20246...
Page 144: ...3 26 Coin Door Interface Board Schematic 04 12492...