1-10
USING THE STAY ARM AND CHANGING FUSES
CAUTION
!
Before Raising the Playfield:
Be sure there are no balls present in any of the ball-holding playfield devices (i.e. poppers).
Raising the playfield with balls present in these locations may cause them to come loose and
damage the playfield. Use the "Empty Balls Test" to remove all of the balls from these locations.
To Use the Stay Arm:
1. Turn off power to the game. Open the coin
door. Lift the front molding and slide the glass
off of the cabinet. Lift the playfield by the metal
bracket under the bottom arch. Rest it on the
top of the cabinet.
2. Close the coin door. Lift the playfield high
enough to enable you to unhook the rubber ring
holding the stay arm down.
3. Slide the playfield forward until the feet lock into
the notch on the slide.
4. Lift the stay arm and slide the round retainer into
the 'U' shaped playfield holder bracket located
on the right side of the playfield.
5. To release the stay arm, slightly raise the
playfield and slide the retainer out of the
playfield holder bracket.
Note: Be sure to support the playfield once the
stay arm has been removed.
To Change a Fuse:
1. Turn off power to the game. Raise the playfield
and hold it in place with the stay arm.
2. Lift the Power Driver board cover.
3. The fuses are accessible. Use the proper
extraction tool to remove fuses.
Lock the Stay Arm
Retainer into the
Playfield Holder Bracket.
Stay Arm
Retainer
Playfield Holder
Bracket
Notch
Feet
Lock Feet
into Notch.
Summary of Contents for Pinball 2000 Star Wars Episode I
Page 3: ......
Page 5: ......
Page 10: ......
Page 11: ...1 STORY RULES...
Page 61: ...1 47 PLAYFIELD DISASSEMBLY FOR REPAIR MAJOR COMPONENT SERVICE INSTRUCTIONS...
Page 69: ......
Page 75: ...2 6 04 12329 1 Power Driver Board...
Page 118: ......
Page 123: ...3 5 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
Page 124: ...3 6 PLAYFIELD FLIPPER SWITCH E O S CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
Page 126: ...3 8 SOLENOID WIRING COILS...
Page 127: ...3 9 FLASHLAMPS AND NEON...
Page 128: ...3 10 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28...
Page 129: ...3 11 FLIPPER COIL CIRCUIT...
Page 130: ...3 12 LOWER RIGHT FLIPPER CIRCUIT AND CENTER BUMPER CIRCUIT...
Page 131: ...3 13 UPPER AND LOWER LEFT FLIPPER CIRCUITS...
Page 137: ...3 19 10 Opto Switch Board Schematic A 20246...
Page 144: ...3 26 Coin Door Interface Board Schematic 04 12492...