173
Adding Effects
29: 3D CHORUS
This applies a 3D effect to the chorus sound. The chorus sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-29
30: 3D FLANGER
This applies a 3D effect to the flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-30
31: 3D STEP FLANGER
This applies a 3D effect to the step flanger sound. The flanger sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-31
Parameter
Value
Explanation
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency
range above the Cutoff Freq
HPF:
cuts the frequency
range below the Cutoff Freq
Cutoff Freq
200–8000 Hz
Basic frequency of the filter
Pre Delay
0.0–100.0 ms
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Rate #
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Modulation depth of the chorus
effect
Phase
0–180 deg
Spatial spread of the sound
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select
SPEAK-
ER
when using speakers, or
PHONES
when using head-
phones.
Low Gain
-15– +15 dB
Gain of the low range
High Gain
-15– +15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the chorus
sound (W)
Level
0–127
Output Level
Parameter
Value
Explanation
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency
range above the Cutoff Freq
HPF:
cuts the frequency
range below the Cutoff Freq
Cutoff Freq
200–8000 Hz
Basic frequency of the filter
Pre Delay
0.0–100.0 ms
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Rate #
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180 deg
Spatial spread of the sound
Feedback #
-98– +98 %
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
L
R
3D Chorus
2-Band
EQ
2-Band
EQ
R out
L out
L
R
3D Flanger
2-Band
EQ
2-Band
EQ
R out
L out
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select
SPEAK-
ER
when using speakers, or
PHONES
when using head-
phones.
Low Gain
-15– +15 dB
Gain of the low range
High Gain
-15– +15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the
flanger sound (W)
Level
0–127
Output Level
Parameter
Value
Explanation
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency
range above the Cutoff Freq
HPF:
cuts the frequency
range below the Cutoff Freq
Cutoff Freq
200–8000 Hz
Basic frequency of the filter
Pre Delay
0.0–100.0 ms
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Rate #
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180 deg
Spatial spread of the sound
Feedback #
-98– +98 %
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
Step Rate #
0.10–20.00 Hz, note
Rate (period) of pitch change
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select
SPEAK-
ER
when using speakers, or
PHONES
when using head-
phones.
Low Gain
-15– +15 dB
Gain of the low range
High Gain
-15– +15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the
flanger sound (W)
Level
0–127
Output Level
Parameter
Value
Explanation
L
R
3D Step Flanger
2-Band
EQ
2-Band
EQ
R out
L out
Fantom-Xa_e.book 173 ページ 2004年10月22日 金曜日 午後2時3分