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43
Creating Screens Using Symbols
Section 4-1
4.
When the changes have been completed, they will be reflected in all func-
tional objects that use that symbol.
4-1-2
Reusing Existing Projects in Another System
When using existing projects in another system, the addresses allocated for
objects can be easily changed simply by changing the addresses in the sym-
bol table.
Procedure
1,2,3...
1.
Change the allocated address for each symbol in the symbol table.
2.
To replace addresses in the symbol table, right-click the mouse and select
Replace
from the pop-up menu that is displayed.
4-1-3
Copying and Pasting Symbols between the CX-Programmer and
the CX-Designer
Both CX-Designer and CX-Programmer have symbol tables and can share
their symbol data.
This means that CX-Programmer symbols can be copied to the CX-Designer.
And symbols added using the CX-Designer can be copied to the CX-Pro-
grammer.
HOST1: 0.0
HOST1: 0.0
HOST1: 0.0
HOST1: 10.0
HOST1: 10.0
HOST1: 10.0
Screen 1
Screen 2
Screen 3
Screen 3
Screen 2
Screen 1
Change the
address
in the symbol
table to 10.0.
Summary of Contents for NS-CXDC1-V3
Page 1: ...USER S MANUAL Cat No V099 E1 04 NS Series CX Designer Ver 3 NS CXDC1 V3...
Page 2: ......
Page 3: ...CX Designer Ver 3 NS CXDC1 V3 User s Manual Revised April 2009...
Page 4: ...iv...
Page 20: ...xx...
Page 32: ...10 Basic Operation Procedures Section 1 2...
Page 62: ...40 User Interface Section 3 3...
Page 106: ...84 Comparison of Functions with NS Designer Appendix A...
Page 112: ...90 Exchanging Data between NS series Products Appendix C...
Page 114: ...92 Revision History...