10
End of the game
To reach the goal, players have to roll a colour on the dice which does not occur again
on the intervening path. The one who arrives first on the big theatre stage is the winner
of the game.
If, for example, the game is to be used for language development only, all the animal and
object motifs can only be explained by using language. The sound imitation and pantomime
options would not be used.
We recommend that children should refer primarily to the things which they themselves connect
or have experienced with the object or animal concerned. In this way children can give diffe-
rent descriptions of the objects and animals, and thus expand their vocabulary.
The individual and partner exercises are performed as described above – they help the children
to loosen up.
If the purpose of the game is for children to learn to be outgoing, pantomime acting is espe-
cially well suited. In this variant all the animal and object motifs are presented in pantomime
only (acting without words).
Since this variant offers the children only limited possibilities for varying their performance, the
pantomime representations of an object or animal are allowed to be the same. In this way
the children can learn from each other, and group cohesion is strengthened.
Additional instructions for other game variants
Game preparation
Course of the game
Variant for advanced level (Age: 4+)
All the game materials are set out as described above. In addition, the symbol dice is ad-
ded. Play is in a clockwise direction.
The first player throws both the dice simultaneously, and moves his figure onto the square
with the dot shown on the colour dice. Now the symbol dice comes into play. It determines
which action has to be performed:
Explain
Support – the player chooses a partner
with whom they can perform any action
they wish. This also applies to the “indivi-
dual action” squares .
Sound
imitation
Pantomime
The star is the joker. This symbol indicates
that the player may decide which action
he would like to perform – alone or with
partner.
- Colour dice: orange
- Symbol dice:
pantomime
- Represent duck in
pantomime: e.g.,
waddle like a duck
Example: