tempo, irrespective of the current Set’s tempo. This is useful for
samples that have no inherent rhythmic structure such as percussion
hits, atmospheres, sound effects, spoken word, etc.
When Warp is on, the sample can be “time-stretched” so that it is
played back in time with the Set’s tempo. This works best for
rhythmically structured samples such as loops, music recordings,
complete songs, and so on.
You can set the Warp Mode to Beats, Tone, Texture, Repitch, Complex,
and Pro (aka Complex Pro) using the encoder above Warp.
The Warp Modes use different varieties of granular resynthesis
techniques. Granular resynthesis achieves time compression and
expansion by repeating and skipping over parts of the sample (the
“grains“). The modes differ in the selection of grains, as well as in the
details of overlapping and crossfading between grains, which gives
each mode slightly different characteristics.
Beats Mode
– this works best for material where rhythm is dominant
(e.g., drum loops as well as most pieces of electronic dance music).
The granulation process is optimized to preserve transients in the audio
material.
Tones Mode
– this serves well for stretching material with a more or
less clear pitch structure, such as vocals, monophonic instruments and
basslines.
Texture Mode
– this works well for sound textures with an ambiguous
pitch contour (e.g., polyphonic orchestral music, noise, atmospheric
pads, etc.). It also offers rich potential for manipulating all kinds of
sounds in a creative way.
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