REFERENCE
Chapter 1
PLAY Mode
1 - 54
STORE
PLAY
➝
Edit the voice
➝
STORE
Stores an edited voice to main memory.
Storage location
A00 ~ D16
Description
•
To retain editing results, you must store the edited voice into a memory location
(voice number). When storing the voice, you can give it a name and assign it a new
category. You can also enter a comment to be displayed along with the voice name.
Important
•
When you store a voice to memory, you erase the voice data that was originally
stored at that location (voice number). If you need to retain the original data, save
it to floppy disk before executing the storage procedure. (
➝
REFERENCE: 3-9)
•
You can execute the storage procedure from any level within PLAY mode. You
cannot perform storage while in SYSTEM or DISK mode.
•
You cannot execute storage if the SYSTEM mode’s “Memory Protect” setting is
“on”. (
➝
REFERENCE: 2-13)
FYI
•
You can use the Store function to copy an existing (unedited) voice to a different voice
number. Select the voice you want to copy, then store it to the other voice number without
making any changes. You will then have the identical voice existing at two different voice
numbers.
Procedure
1.
Press
STORE
.
▼
The LCD lists the names of the voices in the currently selected bank.
2.
Use the bank buttons, dial, cursor button,
INC/YES
button, or
DEC/NO
button to move the cursor to the voice number that you want to store to.
▼
When the cursor is at the desired voice number, you are ready to continue.
If you need to register a new name for your edited voice, proceed to Step 3
below. If you want to retain the name that is currently highlighted on the
screen, jump to Step 5.
3.
Press
F1
:[Name].
▼
The voice-name entry screen appears.
Editing Functions
Содержание VP1
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Страница 12: ...BASICS PART...
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