SCENE MEMORY block
93
[Procedure]
Storing a scene
Here’s how to save the current mix settings as a new
scene.
Hint
Each scene of the PM1D system includes the settings
of all controls of the CS1D (except for display bright-
ness and analog volume settings), as well as the fol-
lowing settings for functions in the display.
•
All INPUT functions
•
All OUTPUT functions
•
EFFECT functions
•
GEQ functions
Before you perform the following procedure, make
sure that the SCENE MEMORY block SCENE
MEMORY [PREVIEW] switch (
4
) is turned off
(NORMAL mode).
1. Use the panel controllers of the CS1D to set the mix
parameters.
2. If necessary, use the SCENE MEMORY [0]–[9]
switches or the SCENE MEMORY [
▼
/DEC]/[
▲
/
INC] switches to select the save destination scene
number.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
This blinking indicates that the displayed scene num-
ber is different than the mix parameters currently
being controlled on the CS1D.
3. Press the SCENE MEMORY [STORE] switch.
The SCENE STORE popup window will appear,
allowing you to assign a title to the scene and store it.
Assign a title or comment as necessary. (For details
on inputting text, refer to “CS1D Operation Manual
(Basic Operation)”
4. Use the [CURSOR] switch to move the cursor to the
STORE button in the screen, and press the
[ENTER] key.
A message confirming the store operation will
appear in the display. When you select OK, the cur-
rent mix parameter settings will be stored in the
scene number you selected in step 2.
Hint
If desired, a message can ask you to confirm the store
operation when you press the SCENE MEMORY
[STORE] switch.
This setting is made in the display (UTILITY func-
tion PREFERENCE screen).
If there are any changes in a UNIT, PATCH, or
NAME library that is linked with that scene, a
popup window for the corresponding library will
appear following the SCENE STORE popup win-
dow. Store the library as necessary.
Recalling a scene
Here’s how to load a saved scene into memory.
Before you perform the following procedure, make
sure that the SCENE MEMORY block SCENE
MEMORY [PREVIEW] switch (
4
) is turned off
(NORMAL mode).
1. Use the SCENE MEMORY [0]–[9] switches or the
SCENE MEMORY [
▼
/DEC]/[
▲
/INC] switches to
select the scene number that will be loaded.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
2. Press the SCENE MEMORY [RECALL] switch.
A message confirming the recall operation will
appear in the display. When you select OK, the scene
of the number you selected in step 1 will be recalled.
Hint
If desired, a message can ask you to confirm the recall
operation when you press the SCENE MEMORY
[RECALL] switch.
This setting is made in the display (UTILITY func-
tion PREFERENCE screen).
By pressing the SCENE MEMORY [RECALL
UNDO] switch, you can return to the state immedi-
ately prior to performing the recall operation. How-
ever when the Undo operation is not available, such
as immediately after power-on or during PREVIEW
mode, pressing the [RECALL UNDO] switch will
cause a message of “CANNOT UNDO!” to appear.
Using PREVIEW mode
By using PREVIEW mode you can check or modify the
contents of a scene stored in memory without affecting
the internal signal processing of the system.
1. Turn on the SCENE MEMORY [PREVIEW] switch
to make the switch LED light.
The SCENE MEMORY block will be in PREVIEW
mode.
2. Use the SCENE MEMORY [0]–[9] switches or the
SCENE MEMORY [
▼
/DEC]/[
▲
/INC] switches to
select the scene number that you wish to load.
When you select a new scene number, the number
shown in the [SCENE NUMBER] indicator will
blink.
3. Press the SCENE MEMORY [RECALL] switch.
Only the settings of the scene selected in step 2 will
be loaded, and shown by the LEDs and the display in
the CS1D panel.
Internal signal processing of the system will not
change; it will remain as it was before the recall oper-
ation was performed.
Содержание CS1D
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