7 - Internal effect processor—Preset effects
7–4
7.3 Preset effects
The following effects are provided as standard. They
are read-only memories, and cannot be overwritten
(though they can be recalled, the parameters edited,
and stored in user memory locations).
Effect
Type
Number
Title
Comment
Reverb
Hall
00
Concert Hall
Hall-type reverb setting
01
Bright Reverb
Reverb with a brighter sound than the previous
setting
02
Church
Simulates a building with a a high ceiling
03
Orchestra
A “thick” reverb to provide an orchestral reverb
sound
04
Woody Hall
Simulates a hall of wooden construction
05
Thin Hall
Simulates the reverb in a narrow, corridor-like
structure
Room
06
Ambience
Gives a three-dimensional, “off-mic” feeling
07
Garage
Garage-type reverberation pattern
08
Big Drums
Designed to enhance drum and percussion
sounds
09
Concrete Room
Reverberation pattern of a concrete-walled room
10
Live House
Mimics the feel of a live venue
11
Plate Reverb
Classic warm plate reverb sound
Live
12
Stadium
Similar to the sound close to the stage in a large
stadium
13
Arena
Similar to an arena, with the amount of pre-delay
determining the “seating position”
14
Spacey
Gives the impression of a wide space
15
Endless
Continuing “magical” reverb with a very long decay
time
Studio
16
Vocal Plate
A “plate” type reverb suitable for vocals
17
Instrument Booth
A natural-sounding reverb for rhythm instruments
18
Strings Reverb
This smooth setting is suitable for strings
19
Session
A tight reverb, suitable for the small-scale band
sound