Software Version 5.0
25/11/02
Draft Page
41
Save As
Allows the item being edited to be saved as a new Memory. This
provides a quick way to create new looks from existing programming.
10.5.4
The Edit Memory Controls
10.5.4.1
Editing with the Programmer Controls
The
Record
field in the Edit Memory menu should be set to
All
or
Prog
when
editing Fader levels. Otherwise any changes will not be saved.
1.
Use the Programmer to adjust Intensity, Position, Colour and Beam settings.
Editing with the Programmer controls is the same as when recording.
2.
Press
Record
button.
The programmer is always ‘Live’ when editing. However it is possible to pull down the
Fixture Master to turn off the Intensity of any fixtures being adjusted in the
programmer.
10.5.4.2
Editing with the Preset Faders
The Record field in the Edit Memory menu should be set to All or Preset when editing
Fader levels. Otherwise any changes will not be saved.
1.
Use the Preset 1 (top preset) faders to set new levels. To edit a channel this
way, the fader first has to be moved to match the existing level and then
moved to the new level. The simplest way to do this is to move the fader from
zero to full and then to the new level.
2.
Press the
Record
button.
Note:
A Memory can be edited to change the level of a channel or groups of
channels. Editing can be carried out ‘blind’, that is, without the changes being seen on
stage, or ‘live’ if that Memory is currently being output to the stage (by one of the
Assign Masters).
Whenever the EDIT MEMORY menu is opened the Preset faders are disabled from
outputting to the stage. However, they can be used to set levels for the item being
edited.
10.5.4.3
Editing Fader channels with the Keypad
The Record field in the Edit Memory menu should be set to
All
or
Preset
when
editing Numeric keypad, otherwise any changes will not be saved.
1.
Use the
Fader
,
And
,
At
&
Thru
buttons to adjust Intensity levels.
2.
Press
Record
button.
See section 8.2 for details on using the keypad.
10.6 Clearing
Memories
Memories and Chases can be cleared to free console Memory or to prevent further
use.
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