JANDS – Event 4 Version 5 Users Manual
Page 34
Revision 5.0.0.5
25/11/02
10 Working with Memories
The Event 4 defaults to recording whatever faders, fixtures and scrollers have an
intensity higher than 1%, even if they have not been selected in the programmer. In
this default mode all console output is recorded regardless of its source. However
there are a number of record options to allow for more advanced use. For example, it
is possible to only record output from the programmer and ignore any playback. It is
also possible to record all selected fixtures rather than all fixtures with intensity.
A memory or chase step that is recorded using the palette buttons to set Position,
Colour and Beam will automatically track any changes made to those palettes.
10.1 Recording a Memory
The Event 4 offers two alternative methods of recording Memories. (some lighting
consoles refer to Memories as scenes or cues).
10.1.1
Method 1: Record and Point
Use the Preset faders, numeric keypad, palette buttons and programmer to set up the
lighting as required.
1.
Press and hold the
Record
button.
NOTE:
The LCDs above the Assign Masters show the Memory numbers
being controlled by those faders.
2.
While holding the
Record
button down press the Assign Flash button
beneath the Memory number to be recorded.
3.
Release
Record
button.
10.1.2
Advanced option – Recording CueList Stacks on the fly
Using the method described above it is possible to record a series of consecutively
numbered Memories on an Assign Fader. When memories are recorded this way they
play back in the same way as a Stack. (Refer to section 15 for details)
To record a cuelist stack record a Memory as described above, then repeat the process
on the same Assign fader. The second time an alert message will appear in the LCD:
+ to create a cuelist stack
- to overwrite
If the + (On) button is pressed a new Memory, nu.01, will be created and the
Assign fader will become a Cuelist Stack fader.
I.E. If the original memory number was M 10 the second memory will be numbered M
10.01. If a third memory was recorded it would be M 10.02 and so on. During
playback each time the Assign Flash button is pressed the next highest numbered
memory will play back. When the highest number is reached it will loop back to the
lowest number.
To insert a memory between two others step through the cuelist to the memory before
the position to be inserted. Now when a new Memory is recorded all the higher
numbered memories in that cuelist will be renumbered (+ .01) to accommodate the
new memory.
Once a cuelist is created it always reloads with the page it belongs to.
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