JANDS – Event 4 Version 5 Users Manual
Page 38
Revision 5.0.0.5
25/11/02
10.2.2
Labelling a Memory
Memories can be labelled to allow easy identification of their contents. For example,
Memories might be labelled BLUE WASH or DRUM SOLO; whenever these
Memories are loaded to the Assign Masters their labels are displayed in the LCD
above the Assign fader.
1.
Press the
Mem
ory button.
2.
Enter the Memory number (0.00 – 999.99)
NOTE:
The cursor automatically moves to the Label field if a 5 digit number is
entered.
3.
Use the arrow buttons to move the cursor to the Label field (to the right of the
Memory number field).
4.
Type a label of up to eight characters using a keyboard or the Flash buttons.
NOTE:
Each Flash button is marked on the front panel with a character (1=A, 2=B
etc.). Typing a label will NOT cause lights to flash on at the same time.
5.
Press the
Exit
button if no more Memories are to be labelled.
Do NOT press the
Record
button if you are only entering or changing a label.
TIP:
Memories can be labelled while they are being recorded (using the menu
Method) or labelled later by using the Memory menu.
TIP:
Press the P1/P2 flash selector button to change from upper to lower case
and vice versa.
10.3 Masking
Masking allows only desired parameters to be played back. For example it may be
desirable to have a memory that controls the colour only. By masking all parameters
except colour from the memory then the fixtures may be able to be controlled from
another chase or memory while the colour memory is active.
To change the masking on a Memory:
1.
Press the
Mem
button.
2.
Select the memory to be changed.
3.
Move the cursor to the
more
field to reveal the
Mask
field.
4.
Set the parameter to mask by pressing the
+ (On)
once and then use the arrow
keys to move the cursor to each of the four mask options (IFCB). Press the
+
(On)
to toggle the option on or off.
Any letter shown indicates that the parameter will be masked from playback, eg. if the
display shows IF-B then when triggered, only the colour information will play back.
All other parameters will remain under the previous control.
10.4 Crossfade
Time
Parameters may be set to ignore the crossfade time. In these cases the parameter will
snap to the next setting when the cue is triggered. For example it may be useful to
have the colour snap at the beginning of a position fade.
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