Revision C • 10/07
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4-20
4 RMX
digital Server
Session and Init.mac Files
A session or
init.mac
file has these sections:
• General File Information
• Channel Source Selector Settings
• Channel Button Settings
• Channel Button Lockouts
• Channel Mapping
In order to identify specific channels or signals
in the system, two numbering systems are used:
channel IDs and signal IDs.
CHANNEL ID NUMBERS
RMX
digital components (channel strips, moni-
tor control sections, audio inputs, audio outputs,
and logic I/O ports) are assigned unique ID num-
bers, based upon their position in the mainframe
or by the card or panel that they reside on, to spe-
cifically identify local signals.
The Universal Dual Fader channel strips are
numbered from the left end of the frame (number
01) to the right. The maximum number of Univer-
sal channel strip numbers is 32 because there are
also four “phantom” channels available on the KSU
(28 channel strips could be installed on the
RMX
d-28, plus the four phantom channels).
The channel strips set as Telcos are numbered
separately from their sequential channel strip num-
ber. The six Telco channels are assigned channel
ID numbers 81 to 86. See page 2-3 for informa-
tion on setting a Universal Dual Fader channel as
a Telco channel.
ID Numbers
Type
Channel # Assignment Method
Universal channels
1 to 32*
CAT-5 cables, left to right
Monitor Control
33 to 35
Next to last CAT-5 cable
Effects panel (future) 47
Last CAT-5 cable
Audio Inputs/Outputs 37, 39, 41, 43 8-Input Exp cards and KSU
Logic Inputs/Outputs 38, 40, 42, 44 8-Input Exp cards and KSU
Telco Channels
81 to 86
As set by their rotary switches
* there can be a maximum of 28 channel strips installed plus the
four phantom channels, which are numbered 29, 30, 31 and 32
Since similar channel ID numbers are likewise
assigned to BMX
digital console components and
to the audio and logic I/O connections on the Vis-
taMax frames, when a channel ID is used to iden-
tify a network signal, the channel ID number must
be proceeded with
Dx
, where
x
is the device num-
ber of the console or frame where that signal re-
sides. Here’s an example of how channel ID num-
bers are used on a networked console:
[Router_81]
Include_1=D1,65-96
Include_2=D2,337-352
In the section of the
daypart_0.ses
file shown
above, the two Include lines set the available
sources shown on the source selector for Router
81 (e.g., Telco 1).
Include_1=D1,
sets the sources
on device 1 that can be selected (which in the ex-
ample are the 32 inputs on the I/O card in slot 1
of a VistaMax frame, set as device 1).
Include_2=D2,
sets the sources that can be
selected from device 2, which in this case is the
RMXdigital console.
337-352
are the analog and
digital inputs on the KSU card.
GLOBAL SIGNAL ID NUMBERS
Each signal in a VistaMax system can be
uniquely identified through using the Dx (device
number) plus the local channel ID number. This
makes things easy for the end user since every sig-
nal (like the PGM 1 bus signal which is 225 on
every console) just needs the device number fol-
lowed by the local number. To the system, how-
ever, the fastest method is to use global ID num-
bers, a unique number assigned to each possible
signal in a VistaMax system.
In effect, these Global ID numbers precisely
identify the origination or destination of each sig-
nal since included the number also indicates the
console’s or frame’s device number by the Global
number. Thus every audio and logic signal on ev-
ery KSU card and every 8-Input Expansion card,
as well as every console bus signal (which includes
Содержание RMXDIGITAL
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