1-6
GS-4000
LogoMaster
11. Field objects are used to add text or data such as clock time to a scene.
12. Crawl Action on Read: This function is set and saved as part of a scene and
the status is displayed here when a scene is recalled. The functions are
None/Enable/Disable Crawl.
Additional Definition
Cursor
A user selectable graphic element that will follow the movement of the PC Cursor but can
also be seen on the SDI output. The Cursor is persistent from one scene to the next.
Logo/Bug
In the LogoMaster application a Logo is a static object and a Bug is an animated object
Field
An object type that provides a means of inserting manually entered text, or automatically
updatable text such as time and temperature using data connections. A Field can also be
married to a static or animated background graphic.
Snap point
Allows predefining positions (characterized by the coordinates (x, y)) for logos, persistent
from one session to another. Snap points for logos are saved with each graphic in the
library and can be used in any future scenes containing that logo.
Snap points are saved to the library for their respective element (Logo/Bug). Pressing
Insert while positioning a graphic with the mouse will insert a snap point. The behavior of
this snap point can be defined within the Environment Settings under the Tools menu and
provides the following 3 options:
1.
Auto Snap: Checking this box will cause Logos and Bugs to automatically
snap to their defined snap points when the graphic is within the Snap Radius.
2.
Snap Radius: The size of the area around the snap point (in pixels) that will
cause a graphic to snap to that point provided Auto Snap is checked.