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7–4 • Media-Store
CrossOver 16 User Manual (v4.0)
have the option to free up the media location
(
Free
) or not.
• Entering a Media number of
0
clears the image
from the selected Media-Store channel.
• When you load an animation to an off-air
media-store channel, or the animation goes off-air
with a transition, the preview shows the cut point
(
CutTM
) for that animation, and not the first
frame of the video.
For More Information on...
• accessing the USB port, refer to the section
“Frame Overview” on page 1-3.
To load an image by Media number without a
locked place or bank number:
1.
If you are loading from a USB drive, insert it
into the USB port on the switcher. Wait 5
seconds after inserting the USB drive before
using it.
2.
Select the source button for the media-store
channel (
MEDIA
) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
3.
Use the Wipe Pattern buttons to type the Media
number corresponding to the image you wish to
load. Type only the unlocked portion of the
Media number (if the Place value is locked, do
not type a Place value).
4.
Press the
Select
knob to load the image.
Note:
• Entering a Media number of
000
clears the image
from the selected Media-Store channel.
• If the image you are loading is not present on the
drive, a Media Error message is displayed. You
have the option to free up the media location
(
Free
) or not.
• When you load an animation to an off-air
media-store channel, or the animation goes off-air
with a transition, the preview shows the cut point
(
CutTM
) for that animation, and not the first
frame of the video.
For More Information on...
• accessing the USB port, refer to the section
“Frame Overview” on page 1-3.
Media-Store Attributes
Media-Store attributes can be broken down into three
types; Still Attributes, Animation Attributes, and
Media Transition Attributes.
Still Attributes
You can alter the appearance of a Media-Store still
images by modifying display parameters.
To set the attributes of at still image:
1.
Select the source button for the media-store
channel (
MEDIA
) that you want to load a still or
animation into. The image that is currently
loaded into that channel is shown on the menu.
2.
Press
NEXT
until
Attrib
is displayed.
3.
Adjust the position of the image as follows:
• Use the
Attrib
knob to select
X-Pos
.
• Use the
Value
knob to select the X
position of the image.
• Use the
Attrib
knob to select
Y-Pos
.
• Use the
Value
knob to select the Y
position of the image.
4.
Select whether the still should be a shaped or
unshaped key by default as follows:
• Use the
Attrib
knob to select
Shaped
.
• Use the
Value
knob to select whether the
images is shaped or unshaped.
›
Yes
— Image is shaped.
›
No
— Image is unshaped.
5.
Set the media number for the still image as
follows:
• Use the
Attrib
knob to select
Media#
.
• Use the
Value
knob to select a new
Media number. Only available Media
numbers are displayed.
6.
Use the
Func
knob to select
SavAll
.
7.
Press the
Func
knob to save your settings.
Note:
• You can use the positioner to modify the X and Y
position.
For More Information on...
• shaped and unshaped keys, refer to the section
“Input BNC Configuration” on page 2-6.
Animation Attributes
You can alter the appearance of a Media-Store
animations by modifying display and play
parameters.
NEXT
Summary of Contents for CrossOver 16
Page 1: ...Ross Video Limited CrossOver 16 Operator s Manual Software Issue 4 0...
Page 10: ......
Page 32: ...2 16 Configuration CrossOver 16 User Manual v4 0...
Page 84: ...8 4 Calibration and Diagnostics CrossOver 16 User Manual v4 0...
Page 92: ...9 8 Specifications CrossOver 16 User Manual v4 0...