CrossOver 16 User Manual (v4.0)
Memories, USB Storage, and Upgrades • 6–5
the selected bank. You may also use the
Bank
knob to select a different bank before
recalling.
• If you are using Direct Access Mode, press a
Wipe Pattern button to select the desired bank
and then press a second Wipe Pattern button
to select a memory register.
Note:
• Recalling a memory register that requires a new
image to be loaded from a USB drive into a
Media-Store channel may result in the currently
loaded image being displayed for a few frames
while the new image is loaded.
• Recalling a memory register that includes a source
assigned to a camera also recalls the shot stored in
the memory register for that camera if the
CamRcl
memory attribute is set to
Recall
. There
is no delay in the memory recall so camera
movement may be visible while the shot is
recalled.
• You can exit without recalling a memory register
by pressing any button other than a Wipe Pattern,
dedicated key transition,
CUT
,
AUTO TRANS
,
or source button.
Bus Hold
You can choose to have a bus remain unaffected by a
memory recall (the selected source on the bus is not
replaced with the source stored in the memory).
A bus hold is equivalent to having the bus (PGMBus,
PSTBus, KeyBus, KActiv, KType, and KMask)
attribute set to no recall.
To perform a Bus Hold:
1.
Press and hold the desired source button on the
Program, Preset, or Key/Aux bus.
2.
Press
RECALL
.
3.
Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, select a pattern
button to designate the memory register in the
selected bank. You may also use the
Bank
knob to change the selected bank
before storing.
• If you are using Direct Access Mode, select a
pattern button to designate the desired bank
and then select a second pattern to designate
the memory register.
The source on the bus you selected will not
change when the memory is recalled (the source
setting stored in the memory for that bus is
ignored).
Memory AI and Keys
Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-air, the
element for that key is recalled in the next available
off-air key. If there is no available off-air keys, the
element is not recalled.
All resource sharing is set to
FLOAT
mode so that
key elements may be recalled to other keys than
originally stored.
For More Information on...
• resource sharing, refer to the section “Resource
Sharing” on page 2-12.
Memory Recall Scenarios
Table 6.1 shows the contents of a memory register
and the state of the switcher in various scenarios.
Depending on the Memory Recall mode setting, the
elements recalled are as follows:
Recall Mode: PGM (Program)
• Scenario 1
› Input 2 is recalled to the Preset bus.
› Input 3 is recalled to the Program bus (on-air
image instantly cuts to Input 3).
› Input 4 is recalled to Key 1 (on-air image
instantly cuts to Input 4).
› Input 5 is recalled to Key 2 (on-air image not
affected as Key 2 is off-air).
• Scenario 2 has the same behavior has Scenario 1.
Recall Mode: PV (Preview)
• Scenario 1
› Input 2 is recalled to the Preset bus.
RECALL
Table 6.1 Recall to Preview Scenarios
Element
Memory
Register
Scenario
1
2
PST Bus
Input 2
Any Input
Any Input
PGM Bus
Input 3
Input 1
(on-air)
Input 1
(on-air)
Key 1
(set as a
DVE key)
Input 4
(on-air)
Input 6
(on-air)
Any Input
Key 2
Input 5
Any Input
Any Input
Key 3
Any Input
Any Input
Any Input
Summary of Contents for CrossOver 16
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Page 32: ...2 16 Configuration CrossOver 16 User Manual v4 0...
Page 84: ...8 4 Calibration and Diagnostics CrossOver 16 User Manual v4 0...
Page 92: ...9 8 Specifications CrossOver 16 User Manual v4 0...