Moving Light (ML) Mode
29
200 Plus Series Console
6) The
MENU
Key can be used to return you to the ML home page.
7) You can now select an alternative moving light and set it as you require. It is possible to select multiple
moving lights and control them at the same time.
8) Once you have set all the moving lights you require press the Playback button you had previously selected.
(It is the one that is flashing on the Preset B row of flash buttons.)
9) This will store the first scene. If you only wish to have a single scene, press the
RECORD
key. This will
save the scene. If you wish to record a chase do not press the
RECORD
key but go to the step below.
10) If you wish to record a chase then repeat the steps above to set the moving lights for the next step. Each time
you press the Flash button of the playback you will see the Scene increment in the lower left of the LCD
window.
11) Once you have finished recording all the steps you require press the
RECORD
key. This will store the
playback into the consoles memory. If you wish to exit without recording anything press the
MENU
key.
After you have recorded a step, pressing the
RELEASE
key to the left of the LCD will empty the programmer. If you
wish to build on the current scene do not empty the programmer. When you have finished recording a chase it is a
good idea to use
RELEASE
to reset the moving lights before playing back a chase.
When recording, it is also possible to record only the channels that have been changed or all the channels available in
that fixture. To access this function use the
SOFTKEY D "Next"
to go to the second page of the LCD menu. You can
toggle between Record by Fixture and Record by Channel by using
SOFTKEY A
.
You can also set a chase to run in a loop. To access this function use the
SOFTKEY D "Next"
to go to the second
page of the LCD menu. You can toggle between
"Loop On"
and
"Loop Off"
by using
SOFTKEY B
. If you choose
Loop Off the chase will only run through one full cycle before stopping. To retrigger the chase you will need to lower
the fader for that chase and retrigger it by raising the fader.
Timing for MLs
It is possible to set a time for each step and a wait time. To perform this function, use the
STEP RATE
fader and the
FD/ST TIME
key. If the
FD/ST TIME
key is red the fader will allow you to set the step time and if it is green it will
allow you to set the wait time.
Playing Back a ML Scene or Chase.
To play back a scene or chase raise the relevant playback fader, the buttons under the faders with a scene or chase
recorded in them will be lit red. The chase will begin to run. The Flash button under the fader will flash to tell you the
chase is running. If you select a moving light by pressing its flash button you will be able to see the attribute values
changing on the Monitor as the chase runs.
If you wish to play a chase back manually then press the Flash button for that chase, it will turn green to show it is in
manual mode. You can now use the
GO/STEP
button to manually trigger each step. It is possible to select multiple
chases to trigger them manually.
To stop a Chase running or to stop outputting a scene, lower the fader to zero.
Editing a ML Scene or Chase
It is possible to edit a scene or chase that you have recorded. To do this you need to go into the ML menu function by
selecting the
MENU
key while in ML mode.
You will need to go to the third page of the ML menus. To do this use
SOFTKEY D "Next"
when you have pressed
the
MENU
key. This will take you to the LCD display as shown in
Figure 29 on page 30
.