Section 400-Programming
FF5: Groups
576-13-400
DBS 576 (USA) issued 05/20/98
●
Page 5-5
FF1
System
FF2
Trunks
FF3
Extensions
FF4
FF-/Soft Keys
FF5
Groups
FF6
TRS/ARS
0
System
Configuration
FF7
Applications
FF8
Maintenance
Introduction
Appendix A
Appendix B
FF1
System
FF2
Trunks
FF3
Extensions
FF4
FF-/Soft Keys
FF5
Groups
FF6
TRS/ARS
0
System
Configuration
FF7
Applications
FF8
Maintenance
Introduction
Appendix A
Appendix B
Notes:
Related Programming:
Notes:
A call is queued in a hunt group after the idle members are tried (once each) and the remaining members
are busy.
If there is no assigned Next Extension/Hunt Group (see next address), intercom and network calls will
be dropped after the Queuing Timer expires. CO calls will return to “multiple CO incoming” status.
Related Programming:
Attendant HG/Day1 Next Extension/Hunt Group (pg. 5-6) FF5 0 02 24 Hold (0-9999) Hold
Attendant HG/Day1 Delayed (No Answer)
Hunt Timer
(all CPCs) - Version 1.0 or higher
Set the amount of time before an unanswered call ringing an idle member in the
Attendant Hunt Group, is forwarded to the next member during Day1.
FF5 0 02 22 Hold (0-255) Hold
Delayed (No Answer) Hunt Timer:
$
/%% ,
0=stay at idle extension (default)
1-255=no. of seconds
Day1
Attendant Hunt Group
Attendant HG/Day1 Queuing Timer
(all CPCs) - Version 1.0 or higher
Set the amount of time an incoming call is queued in the Attendant Hunt Group
(waiting for a member to become available) before being forwarded to the next
hunt group or extension, during Day1 mode.
FF5 0 02 23 Hold (0-255) Hold
Queuing Timer:
$
/%% D--
0=stay in the same Hunt Group (default)
1-255=no. of seconds
Day1
Attendant Hunt Group