FF5: Groups
Section 400-Programming
Page 5-8
●
DBS 576 (USA) issued 05/20/98
576-13-400
FF1
System
FF2
Trunks
FF3
Extensions
FF4
FF-/Soft Keys
FF5
Groups
FF6
TRS/ARS
0
System
Configuration
FF7
Applications
FF8
Maintenance
Introduction
Appendix A
Appendix B
FF1
System
FF2
Trunks
FF3
Extensions
FF4
FF-/Soft Keys
FF5
Groups
FF6
TRS/ARS
0
System
Configuration
FF7
Applications
FF8
Maintenance
Introduction
Appendix A
Appendix B
Notes:
Related Programming:
Notes:
A call is queued in a hunt group after the idle members are tried (once each) and the remaining members
are busy.
If there is no assigned Next Extension/Hunt Group (see next address), intercom and network calls will
be dropped after the Queuing Timer expires. CO calls will return to “multiple CO incoming” status.
Related Programming:
Attendant HG/Day2 Next Extension/Hunt Group (pg. 5-9) FF5 0 03 24 Hold (0-9999) Hold
Attendant HG/Day2 Queuing Timer
(all CPCs) - Version 1.0 or higher
Set the amount of time an incoming call is queued in the Attendant Hunt Group
(waiting for a member to become available) before being forwarded to the next
hunt group or extension, during Day2 mode.
FF5 0 03 23 Hold (0-255) Hold
Queuing Timer:
$
/%% D--
0=stay in the same Hunt Group (default)
1-255=no. of seconds
Day2
Attendant Hunt Group