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MIDITEMP MP 22-W, MP 22-CD, MP 88-W, MP 88-CD, PMM 88-E, MT 16-X
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77
Example 3
In the previous examples the command steps are separated by the wait command “FOOT SWITCH”,
and performed only after the foot switch has been pressed. This lets you actively initiate Job
commands.
If you replace the “FOOT SWITCH” commands with “WAIT FOR STOP” the Job will run completely
automatically:
SONG
➨
MATRIX
➨
START
➨
WAIT FOR STOP
➨
SONG
➨
START ....
1
SONG
= The required Song is loaded and selected.
2
MATRIX
= A Matrix Program is activated.
3
START
= The Song is started.
4
WAIT FOR STOP
= When the Song finishes, step 5 is performed:
5
SONG
= A new Song is loaded or selected and …
6
START
= … starts automatically, etc.
In this way a whole series of Songs can be played automatically. Of course, you could use a
combination of FOOT SWITCH and WAIT FOR STOP or WAIT FOR START commands, for part fully,
part semi-automatic performance. “WAIT FOR START” is very useful for changing Matrix Programs in
synchronisation with the start of a Song. The possibilities are endless – and best left to your own
imagination and performance style.
However, we wish to remind you of the secondary function of the foot switch, which cannot be
disabled, namely the START and STOP commands. If you connect all the Songs in the Job chain
together using the “WAIT FOR STOP” command and the Foot switch command is not used at all, its
START/STOP function is fully functional. If, for instance, a Song is dragging on a bit, pressing the
foot switch will cause it to stop, which activates the “WAIT FOR STOP” step. This is because it makes
no difference to the MultiPlayer whether a Song finishes by itself or is stopped manually. The steps
following the WAIT FOR STOP command are then carried out immediately (e.g. selecting and
starting a new Song). In this way you have the best of both worlds – automatic performance with
room for spontaneity.
&
Obviously you can only program in Song Programs from the current Assignment and Matrix
Programs from either of the two Matrix Banks, because the MultiPlayer can recognize only
Song names in the current Assign file. You are therefore not restricted to tied Songs and
Matrix options. For instance, a Job could equally well consist purely of Songs, or of a series
of several Matrix Programs.
Example 4
Command chain: 2-4-2-2-2-2-5-2-4 …
In full: Song1
➨
START
➨
Song2
➨
Song3
➨
Song4
➨
Song5
➨
WAIT FOR STOP
➨
Song2
➨
START …
The Job runs as follows:
1
Song 1 is loaded …
2
… and started immediately.
3
While Song 1 plays, the rest of the Songs in the set (Songs 2 to 5) are loaded into
memory.
4
WAIT FOR STOP – When Song 1 finishes …
5
… Song 2 is automatically selected …
6
… and starts immediately, etc.