The Hobbit Menu System
B-6
Single Switch Test
When you enter the
Single Switch Test
, the LCD monitor will display the screen shown in figure B6.
The entire list of dedicated and matrixed switches is shown alongside a window highlighting the
location/state of the currently selected switch on the game’s playfield (at right in figure B6). The
switch is displayed as a small, blinking square; the color of the square represents its current state.
An active switch, regardless of its type, is displayed as a bright green square. An inactive opto
switch is displayed as a light tan (if normally unblocked) or dark tan (if normally blocked) square;
any other inactive switch is displayed as a bright blue (if normally open) or navy blue (if normally
closed) square. A bad switch (a switch that has been inactive for approximately 60 balls played) is
displayed as a red square. Unused positions in the matrix are not displayed in the playfield window.
All switch driver (column) and return (row) numbers are shown, along with corresponding wire col-
ors and I/O Board connector/pin numbers.
You can scroll through the list of matrixed switches, using the
Up/+
and
Down/-
buttons, and select
any switch to test. You can then repeatedly open or close the selected switch, observing the results
in the playfield window. The game also provides an audible response each time the state of the
switch changes. Note: When adjusting a switch, the best method for testing it is to roll a pinball
over it, through it or into it.
To exit the
Single Switch Test
at any time, press the
Back/Escape
button.
Figure B6. Single Switch Test screen.
Summary of Contents for The Hobbit
Page 2: ......
Page 4: ......
Page 12: ...Table of Contents viii...
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 31: ...The Hobbit Menu System B 1 The Hobbit Menu System Section B...
Page 85: ...Game Parts Information C 1 Game Parts Information Section C...
Page 90: ...Game Parts Information C 6 12 1 2 3 7 6 8 11 9 13 10 4 5...
Page 94: ...Game Parts Information C 10 1 2 3 4 5 6 6 7a 7 7f 7b 7c 7e 7d See Below 8 8...
Page 166: ...Game Parts Information C 82 1 2 3 4 5 6 9 10 11 12 13 14 15 16 17 18 19 20 21 24 23 22...
Page 172: ...Game Parts Information C 88 1 2 3 4 5 6 11 12 13 14 16 15 9 10 17 18 19 20 21 22 23 24...
Page 178: ...Game Parts Information C 94 1 3 2 3 2 1 18 17 9 11 12 20 19 21 13 14 15 16 25 26 27 28 22...
Page 180: ...Game Parts Information C 96 08 1 6 3 5 4 9 11 10 15 14 13 26 16 12 2...
Page 182: ...Game Parts Information C 98 1 2 3 3 3 4 4 4 4 4 4 4 4...
Page 184: ...Game Parts Information C 100 08 6 3 7 11 12 13 15 16 18 17 2 1 5 4 10 14 9 8...
Page 194: ...Game Parts Information C 110 12 13 14 5 7 8 4 6 15 9 10 11 1 2 3 17 17 16 16...
Page 211: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 266: ...Reference Diagrams Schematics D 56...
Page 274: ...Reference Diagrams Schematics D 64...
Page 318: ...Reference Diagrams Schematics D 108 1 4 3 2 Fuse Locations...
Page 324: ...Reference Diagrams Schematics D 114...
Page 325: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 340: ...Game Service Troubleshooting E 16...
Page 341: ...Appendices...
Page 342: ...25 USA Coin Door Assembly JJP PN 40 0001 00 NOTE Suzo Happ parts and numbers are listed above...
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