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Glossary (cont’d)
Pan
. Short for panorama. Refers to the position of a sound within the stereo fi eld. Each TriplePlay mixer chan-
nel lets you position sounds to the right, the left, or anywhere between. Assigning varying pan positions to
multiple sounds within a patch can create a sense of drama and depth.
Patch.
A “snapshot” of a set of TriplePlay settings saved in memory. Each patch represents a different sound,
plus all of its attached performance parameters. TriplePlay comes with a collection of factory patches that can’t
be deleted or edited, though they can be saved as user patches, which can then be altered to taste. You can
group multiple patches as Songs. See Song.
Pickup.
A type of transducer — that is, a device that converts one type of energy into another. Your electric
guitar’s factory pickups convert the physical vibration of the strings into electrical signals that are transmitted
to your amp via a cable. The TriplePlay pickup converts those same string vibrations into MIDI data, which it
transmits wirelessly to the TriplePlay software.
Pitchbend.
A type of MIDI message that alters the pitch of sustained notes. In TriplePlay, the Pitchbend
parameter defi nes how TriplePlay interprets such guitar gestures as slides and bent notes.
Plug-in.
A software “program within a program.” Virtual instruments and virtual guitar rigs operate as plug-
ins within TriplePlay. Additionally, TriplePlay can run as a VST or Audio Units plug-in within compatible DAW
hosts. In these cases, the virtual instruments become plug-ins within a plug-in. See Host.
Poly mode.
In TriplePlay’s Poly Mode, notes played anywhere on any string are assigned to a single MIDI
channel, as opposed to Mono mode, wherein each string is assigned its own channel. If, for example, you want
an organ sound across the entire range of the guitar, you might use Poly mode. But if you want an organ sound
for the upper strings and a bass sound for the lower ones, you must use Mono mode. In Poly mode splits are
not available, and only sounds assigned to the mixer’s Synth 1 channel are heard.
Receiver.
TriplePlay’s dongle-like component, which wirelessly receives musical information transmitted by
the TriplePlay controller. It connects to any standard computer USB port.
Sample rate.
Refers to the resolution of a digitally recorded sound. For CD-quality sound, the sample rate
is 44.1kHz, though many musicians and engineers prefer to record music at higher sample rates such as 96kHz.
You specify TriplePlay’s sampling rate in the Options menu.
Sampler.
A digital musical instrument that relies on the playback of audio recordings. A sampled piano, for
example, might include recordings of each individual piano key, played at varying dynamic levels. If, for exam-
ple, you play middle C on your guitar, TriplePlay converts it to MIDI data, which prompts the sampler to play its
recording of the piano’s middle C. If you play softly, you trigger a recording of a soft middle C, and recording
of a loud one when you play louder. TriplePlay comes with powerful software samplers. See Virtual instrument.
Sensitivity.
See Dynamic Sensitivity.
Sequencer.
Music software or hardware that lets you record and edit music, usually in the form of MIDI data
and/or audio fi les. TriplePlay is not a sequencer, but can run as a plug-in within all the leading DAWs, which are
sequencers. See DAW and Plug-in.
Solo.
Pressing the Solo button on any mixer channel silences all channels except the soloed one. More than
one Solo button can be active simultaneously.
Song.
In TriplePlay, a Song is a collection of patches saved as a set. It’s a convenient way to group all the
patches used in a particular performance, which you can then save and recall as a single unit. See Patch.